Part III. How technology influences play -- M. Fabregat, M. Costa, M. Romero. Part I. Toy culture -- Adaptation of traditional toys and games in new technologies : new products generation / Alan Powers -- War toys in the world of fourth graders : 1985-2002 / Gisela Wegener-Spöhring -- Toy culture in preschool education and children's toy preferences / Waltraut Hartmann and Gilles Brougère -- Kitty litter : Japanese cute at home and abroad / Christine R. Yano -- From Pokémon to Potter : trainee teachers explore children's media-related play, 2000-2003 / Elizabeth Grugeon -- Part II. Children and digital media -- The internet playground / Ellen Seiter -- The internet and adolescents : the present and future of the information society / Magdalena Albero-Andrés -- Learners, spectators, or gamers? An investigation of the impact of digital media in the media-saturated household / Stephen Kline -- Learning with computer games / Jonas Linderoth, Berner Lindström, Mikael Alexandersson -- Part III. How technology influences play -- Tangible interfaces in smart toys / Mark Allen -- Preschool children's play with "talking" and "nontalking" rescue heroes : effects of technology-enhanced figures on the types and themes of play / Doris Bergen -- "Hey, hey, hey! It's time to play" : children's interactions with smart toys / Lydia Plowman -- Adaptation of traditional toys and games in new technologies : new products generation / M. Fabregat, M. Costa, M. Romero.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.