The Locator -- [(subject = "Electronic games--Social aspects")]

7 records matched your query       



Record 1
Queer game studies / Publisher: Minneapolis : University of Minnesota Press, Date: [2017]   This title can be found in 3 Iowa libraries.
Record 2
Gaming at the edge : sexuality and gender at the margins of gamer culture / Author: Shaw, Adrienne, Publisher: Minneapolis : University of Minnesota Press, Date: [2014]   This title can be found in 3 Iowa libraries.
Record 3
Don't bother me Mom-- I'm learning : how computer and video games are preparing your kids for twenty-first century success--and how you can help / Author: Prensky, Marc. Publisher: St. Paul, MN : Paragon House, Date: 2006.   This title can be found in 4 Iowa libraries.
Record 4
Digital generations : children, young people, and new media / Publisher: Mahwah, N.J. : Lawrence Erlbaum Associates, Publishers, Date: 2006.   This title can be found in 10 Iowa libraries.
Record 5
Don't bother me, Mom, I'm learning : how computer and video games are preparing your kids for 21st century success and how you can help / Author: Prensky, Marc. Publisher: St. Paul, MN : Paragon House, Date: c2006.   This title can be found in 8 Iowa libraries.
Record 6
Digital play : the interaction of technology, culture, and marketing / Author: Kline, Stephen. Publisher: MontreĢal : McGill-Queen's University Press, Date: 2005, c2003.   This title can be found in 1 Iowa libraries.
Record 7
First person : new media as story, performance, and game / Publisher: Cambridge, Mass. : MIT Press, Date: c2004.   This title can be found in 5 Iowa libraries.

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