The Locator -- [(subject = "Video games--Social aspects")]

134 records matched your query       


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Record 2
Diversity and inclusion in the Esports industry / Publisher: Lanham, Maryland : Lexington Books, Date: [2023]   This title can be found in 1 Iowa libraries.
Record 3
GAMING CULTURES IN INDIA : digital play in everyday life. Author: Deshbandhu, Aditya. Publisher: [S.l.] : ROUTLEDGE, Date: 2023.   This title can be found in 1 Iowa libraries.
Record 4
Let's play. Volume 2 / Author: Krecic, Leeanne M., Publisher: Doylestown, PA : Rocketship Entertainment, LLC, Date: [2021]   This title can be found in 1 Iowa libraries.
Record 5
Ventana 654 / Author: Luis Zárate, José,. Publisher: Ciudad de México [Mexico City] : SM, Date: 2022.   This title can be found in 1 Iowa libraries.
Record 6
Global esports : transformation of cultural perceptions of competitive gaming / Publisher: London ; Bloomsbury Academic, Date: 2021.   This title can be found in 1 Iowa libraries.
Record 7
Researching virtual play experiences : visual methods in education research / Author: Bailey, Chris, Publisher: Basingstoke : Palgrave Macmillan, Date: 2021.   This title can be found in 1 Iowa libraries.
Record 8
Story mode : video games and the interplay between consoles and culture / Author: Strunk, Trevor, Publisher: Lanham, MD : Prometheus Books, Date: [2021]   This title can be found in 2 Iowa libraries.
Record 9
Implications and impacts of eSports on business and society : emerging research and opportunities / Author: Finch, David J., Publisher: Hershey, PA : IGI Global, Business Science Reference (an imprint of IGI Global), Date: [2020]   This title can be found in 2 Iowa libraries.
Record 10
Kill the overseer! The gamification of slave resistance / Author: Lauro, Sarah Juliet, Publisher: Minneapolis : University of Minnesota Press, Date: 2020.   This title can be found in 2 Iowa libraries.
Record 11
Intersectional tech : Black users in digital gaming / Author: Gray, Kishonna L. Publisher: Baton Rouge : Louisiana State University Press, Date: [2020]   This title can be found in 3 Iowa libraries.
Record 12
Gaming sexism : gender and identity in the era of casual video games / Author: Cote, Amanda C., Publisher: New York : New York University Press, Date: [2020]   This title can be found in 2 Iowa libraries.
Record 13
Japanese culture through videogames / Author: Hutchinson, Rachael, Publisher: Abingdon, Oxon ; Routledge, Date: [2020]   This title can be found in 1 Iowa libraries.
Record 14
The queer games avant-garde : how LGBTQ game makers are reimagining the medium of video games / Author: Ruberg, Bonnie, Publisher: Durham : Duke University Press, Date: 2020.   This title can be found in 1 Iowa libraries.
Record 15
The gaming mind : a new psychology of videogames and the power of play / Author: Kriss, Alexander, Publisher: New York : The Experiment, Date: [2020]   This title can be found in 1 Iowa libraries.
Record 16
The creation of iGiselle : classical ballet Meets contemporary video games / Publisher: Edmonton : University of Alberta Press, Date: 2019.   This title can be found in 2 Iowa libraries.
Record 17
Video games and culture / Author: Williams-Noren, Carolyn, Publisher: San Diego, CA : ReferencePoint Press, Inc., Date: [2019]   This title can be found in 2 Iowa libraries.
Record 18
Video games have always been queer / Author: Ruberg, Bonnie, Publisher: New York : New York University Press, Date: [2019]   This title can be found in 2 Iowa libraries.
Record 19
Video game addiction / Author: Graham, PJ, Publisher: San Diego, CA : ReferencePoint Press, Inc., Date: 2019.   This title can be found in 3 Iowa libraries.
Record 20
E-sports and the world of competitive gaming / Author: Bode, Heather L., Publisher: San Diego, CA : ReferencePoint Press, Date: [2019]   This title can be found in 1 Iowa libraries.
Record 21
Gender, masculinity and video gaming : analysing Reddit's r/gaming community / Author: Maloney, Marcus Publisher: Cham, Switzerland : Palgrave Macmillan, Date: [2019]   This title can be found in 1 Iowa libraries.

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