The Locator -- [(title = "Fun and games")]

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02595aam a2200433 i 4500
001 BCE97C48214711EEBC7340321FECA4DB
003 SILO
005 20230713010558
008 140808s2015    ncua     b    001 0 eng c
010    $a 2014031332
020    $a 0822357437
020    $a 9780822357438
020    $a 0822357291
020    $a 9780822357292
035    $a (OCoLC)878023949
040    $a NcD/DLC $b eng $e rda $c NDD $d DLC $d PUL $d YDXCP $d BTCTA $d BDX $d CDX $d IAD $d NZAUC $d OCLCQ $d OCLCF $d DGU $d UKMGB $d DGU $d OCLCO $d SILO
042    $a pcc
050 00 $a GV1201.34 $b .M55 2015
082 00 $a 794.8 $2 23
100 1  $a Milburn, Colin, $d 1975- $e author.
245 10 $a Mondo nano : $b fun and games in the world of digital matter / $c Colin Milburn.
264  1 $a Durham : $b Duke University Press, $c 2015.
300    $a 418 pages : $b illustrations ; $c 24 cm.
490 1  $a Experimental futures
505 0  $a Press start -- Just for fun -- Digital matters -- Tempest in a teapot -- Massively multiplayer laboratories -- Weapons-grade cartoons -- Have nanosuit? Will travel -- Nanopolitanism -- My little avatar -- Game over? Play again?
504    $a Includes bibliographical references and index.
520    $a "A playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of the first nanocars, the popular video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities. Along the way, Milburn shows how the methods, dispositions, and goals of nanotechnology research converge with video game culture. With an emphasis on play, scientists and gamers alike are building a new world atom by atom, transforming scientific speculations and video game fantasies into reality. Milburn suggests that the closing of the gap between bits and atoms entices scientists, geeks, and gamers to dream of a completely programmable future"--Publisher's description.
650  0 $a Games and technology.
650  0 $a Nanotechnology $x Social aspects.
650  0 $a Games $x Social aspects.
650  6 $a Jeux et technologie.
650  7 $a Games and technology. $2 fast $0 (OCoLC)fst01739457
650  7 $a Games $x Social aspects. $2 fast $0 (OCoLC)fst00937553
776 08 $i Online version: $a Milburn, Colin, 1975- $t Mondo nano $w (OCoLC)1138747492
830  0 $a Experimental futures.
941    $a 1
952    $l PLAX964 $d 20230718091946.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=BCE97C48214711EEBC7340321FECA4DB
994    $a 92 $b IOH

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