The Locator -- [(title = "Making sense of mind-game films ")]

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03156aam a2200349 i 4500
001 3AF224321B1B11EAA846F92397128E48
003 SILO
005 20191210010147
008 190412s2019    nyua     b    001 0 eng  
010    $a 2019007924
020    $a 1501337041
020    $a 9781501337048
035    $a (OCoLC)1046068788
040    $a DLC $b eng $e rda $c DLC $d BDX $d UKMGB $d YDX $d OCLCO $d DLC $d OCLCF $d ERASA $d YDX $d UtOrBLW $d SILO
042    $a pcc
050 00 $a PN1995.9.S286 $b L58 2019
082 00 $a 791.43/653 $2 23
100 1  $a Littschwager, Simin Nina, $e author. $0 http://id.loc.gov/authorities/names/no2011162551
245 10 $a Making sense of mind-game films : $b narrative complexity, embodiment, and the senses / $c Simin Nina Littschwager.
264  1 $a New York, NY : $b Bloomsbury Academic, $c 2019.
300    $a viii, 241 pages : $b illustrations ; $c 24 cm
520 8  $a Mind-game films and other complex narratives have been a prominent phenomenon of the cinematic landscape during the period 1990-2010, when films like The Sixth Sense, Memento, Fight Club and Source Code became critical and commercial successes, often acquiring a cult status with audiences. With their multiple story lines, unreliable narrators, ambiguous twist endings, and paradoxical worlds, these films challenge traditional ways of narrative comprehension and in many cases require and reward multiple viewings. But how can me make sense of films that don't always make sense the way we are used to? While most scholarship has treated these complex films as narrative puzzles that audiences solve with their cognitive skills, Making Sense of Mind-Game Films offers a fresh perspective by suggesting that they appeal to the body and the senses in equal measures. Mind-game films tell stories about crises between body, mind and world, and about embodied forms of knowing and subjective ways of being-in-the-world. Through compelling in-depth case studies of popular mind-game films, the book explores how these complex narratives take their (embodied) spectators with them into such crises. The puzzling effect generated by these films stems from a conflict between what we think and what we experience, between what we know and what we feel to be true, and between what we see and what we sense.
504    $a Includes bibliographical references (pages 221-231) and index.
505 0  $a Seeing what others cannot see -- Solving things differently -- Getting lost, sensing the way.
650  0 $a Senses and sensation in motion pictures. $0 http://id.loc.gov/authorities/subjects/sh2005002903
650  0 $a Motion pictures $x Psychological aspects. $0 http://id.loc.gov/authorities/subjects/sh2008108034
650  7 $a Motion pictures $x Psychological aspects. $2 fast $0 (OCoLC)fst01027364
650  7 $a Senses and sensation in motion pictures. $2 fast $0 (OCoLC)fst01904636
776 08 $i Online version: $a Littschwager, Simin Nina, author. $t Making sense of mind-game films $d New York, NY : Bloomsbury Academic, 2019 $z 9781501337055 $w (DLC)  2019018509
941    $a 1
952    $l OVUX522 $d 20191210022720.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=3AF224321B1B11EAA846F92397128E48

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