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01729aam a22003498i 4500 001 CA5BBD4C937C11EBBE0A7F0C56ECA4DB 003 SILO 005 20210402012916 008 200402s2021 cau b 001 0 eng 010 $a 2020015968 020 $a 1682829251 020 $a 9781682829257 (hardcover) 040 $a DLC $b eng $e rda $c DLC $d SILO 042 $a pcc 050 00 $a GV1469.34.E86 $b S84 2021 082 00 $a 794.8 $2 23 100 1 $a Steffens, Bradley, $d 1955- $e author. 245 10 $a Esports and the new gaming culture / $c by Bradley Steffens. 260 $a San Diego, CA : $b ReferencePoint Press Inc., $c 2021. 263 $a 2007 300 $a 80 pages : $b color illustrations ; $c 24 cm 504 $a Includes bibliographical references and index. 505 0 $a A global phenomenon -- Inside the world of pro gamers -- Building esports teams -- eSports in education. 520 $a "All in all, 454 million people watched esports on television and online in 2019, an increase of 15 percent over 2018. More people watch esports than Netflix, Hulu, ESPN, and HBO put together. The global popularity of e-sports has drawn the attention of businesses looking to profit from the burgeoning industry"-- $c Provided by publisher. 650 0 $a eSports (Contests) $v Juvenile literature. 776 08 $i Online version: $a Steffens, Bradley, 1955- $t Esports and the new gaming culture $d San Diego, CA : ReferencePoint Press Inc., 2021. $z 9781682829264 $w (DLC) 2020015969 941 $a 4 952 $l 3HSX245 $d 20231214011901.0 952 $l YCPD572 $d 20220518025018.0 952 $l XXPH787 $d 20210807010531.0 952 $l GBPF771 $d 20210402013636.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=CA5BBD4C937C11EBBE0A7F0C56ECA4DBInitiate Another SILO Locator Search