The Locator -- [(title = "Esports and the new gaming culture")]

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001 CA5BBD4C937C11EBBE0A7F0C56ECA4DB
003 SILO
005 20210402012916
008 200402s2021    cau      b    001 0 eng  
010    $a 2020015968
020    $a 1682829251
020    $a 9781682829257 (hardcover)
040    $a DLC $b eng $e rda $c DLC $d SILO
042    $a pcc
050 00 $a GV1469.34.E86 $b S84 2021
082 00 $a 794.8 $2 23
100 1  $a Steffens, Bradley, $d 1955- $e author.
245 10 $a Esports and the new gaming culture / $c by Bradley Steffens.
260    $a San Diego, CA : $b ReferencePoint Press Inc., $c 2021.
263    $a 2007
300    $a 80 pages : $b color illustrations ; $c 24 cm
504    $a Includes bibliographical references and index.
505 0  $a A global phenomenon -- Inside the world of pro gamers -- Building esports teams -- eSports in education.
520    $a "All in all, 454 million people watched esports on television and online in 2019, an increase of 15 percent over 2018. More people watch esports than Netflix, Hulu, ESPN, and HBO put together. The global popularity of e-sports has drawn the attention of businesses looking to profit from the burgeoning industry"-- $c Provided by publisher.
650  0 $a eSports (Contests) $v Juvenile literature.
776 08 $i Online version: $a Steffens, Bradley, 1955- $t Esports and the new gaming culture $d San Diego, CA : ReferencePoint Press Inc., 2021. $z 9781682829264 $w (DLC) 2020015969
941    $a 4
952    $l 3HSX245 $d 20231214011901.0
952    $l YCPD572 $d 20220518025018.0
952    $l XXPH787 $d 20210807010531.0
952    $l GBPF771 $d 20210402013636.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=CA5BBD4C937C11EBBE0A7F0C56ECA4DB

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