The Locator -- [(title = "Getting a life ")]

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001 FBE843283F1711E98434DF6697128E48
003 SILO
005 20190305011820
008 171130t20182018quca     b    001 0 eng d
010    $a 2017491325
020    $a 0773552847
020    $a 9780773552845
035    $a (OCoLC)1013480735
040    $a YDX $b eng $e rda $c YDX $d HTM $d INU $d VA@ $d LTSCA $d DLC $d IUL $d NLC $d OCLCF $d OCLCA $d CEF $d UKMGB $d SILO
050  4 $a HM646 W66 2018
100 1  $a Woo, Benjamin, $e author.
245 10 $a Getting a life : $b the social worlds of geek culture / $c Benjamin Woo.
246 30 $a Social worlds of geek culture
264  1 $a Montreal ; $b McGill-Queen's University Press, $c [2018]
300    $a viii, 268 pages : $b illustrations ; $c 24 cm
504    $a Includes bibliographical references (pages 237-256) and index.
505 00 $g Conclusion. $t The geek, the bad, and the ugly -- $g 1 $t Talk nerdy to me: the meaning of geek culture -- $g 2 $t Taking geek culture seriously: a practice-theoretic account -- $g 3 $t Values and virtues: what is best in life? -- $g 4 $t Careers: boldly going on -- $g 5 $t Making communities from mass culture -- $g 6 $t Institutions: building worlds between production and consumption -- $g 7 $t The limits of participation -- $g 8 $t The geek, the bad, and the ugly -- $g Conclusion.
520    $a "Comic-book superheroes, fantasy kingdoms, and futuristic starships have become inescapable features of today's pop-culture landscape, and the people who we used to deride as "nerds" or "geeks" have ridden their popularity and visibility to mainstream recognition. It seems it's finally hip to be square. Yet these conventionalized representations of geek culture typically ignore the real people who have invested time and resources to make it what it is. In Getting a Life Benjamin Woo re-centres our understanding of geek culture on the everyday lives of its participants, drawing on fieldwork in a North American city's comic book shops, game stores, and conventions, including in-depth interviews with ordinary members of the overlapping communities of fans and enthusiasts that make up its geek culture scene. Woo argues that geek culture is a set of interconnected social practices that are associated with popular media. He shows that typical depictions of mass-mediated entertainment as something that isolates and pacifies its audiences are flawed because they do not account for the conversations, relationships, communities, and identities that are created by engaging with the products of mass culture. Getting a Life combines engaging interview material with lucid interpretation and a clear, interdisciplinary framework. The volume is both an accessible introduction to this contemporary subculture and an exploration of the ethical possibilities of a life lived with media."-- $c Provided by publisher.
650  0 $a Subculture.
650  0 $a Fans (Persons)
650  0 $a Individuality.
650  0 $a Mass media and culture.
650  0 $a Popular culture.
776 1  $a Woo, Benjamin, author. $t Getting a life.: $d Montreal ; Kingston ; London ; Chicago : McGill-Queen's University Press, 2018. $w (CaOONL)20179061003
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952    $l USUX851 $d 20190502031605.0
952    $l UUAX975 $d 20190315010848.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=FBE843283F1711E98434DF6697128E48
994    $a C0 $b IWA

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