The Locator -- [(subject = "Video gamers--Fiction")]

71 records matched your query       


Record 19 | Previous Record | Long Display | Next Record
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003 SILO
005 20210918010015
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020    $a 0735269009
020    $a 9780735269002
035    $a (OCoLC)1223531404
040    $a NLC $b eng $e rda $c NLC $d NLC $d ORX $d YDX $d BDX $d UKMGB $d JBL $d RB0 $d GK8 $d IOU $d SILO
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050 14 $a PZ7.1.K5865 $b Wal 2021
055  0 $a PS8621.I54 $b W35 2021
082 0  $a jC813/.6 $2 23
084    $a cci1icc $2 lacc
100 1  $a Kinew, Wab, $d 1981- $e author.
245 10 $a Walking in two worlds / $c Wab Kinew.
264  1 $a Toronto : $b Tundra Books, $c 2021.
300    $a 285 pages ; $c 21 cm
520    $a "An indigenous teen girl is caught between two worlds both real and virtual in the YA fantasy debut from bestselling Indigenous author Wab Kinew. Bugz is caught between two worlds. In the real world, she's a shy and self-conscious Indigenous teen who faces the stresses of teenage angst and reserve life. But in the virtual world, her alter ego is not just confident but dominant in a massive multiplayer video game universe. Feng is a teen boy who has been sent from China to live with his aunt, a doctor on the reserve, after his online activity suggests he may be developing extremist sympathies. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as avid gamers. As their connection is strengthened through their virtual adventures, they find they have much in common in the real world, too: both must decide what to do in the face of temptations and pitfalls, and both must grapple with the impact of family and community trauma. But betrayal threatens everything Bugz has built in the virtual world, as well as her relationships in the real world, and it will take all her newfound strength to restore her friendship with Feng and reconcile the parallel aspects of her life: the traditional and the mainstream, the east and the west, the real and the virtual."-- $c Provided by publisher.
650  0 $a Indians of North America $v Fiction.
650  0 $a Video gamers $v Fiction.
650  0 $a Self-esteem $v Fiction.
650  0 $a Families $v Fiction.
650  0 $a Indian reservations $v Fiction.
650  0 $a Young adult fiction.
941    $a 18
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956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=B26E8E28184511ECB6BD5C9329ECA4DB
994    $a C0 $b IOU

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