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Author:
Amin, Anita Nahta, author.
Title:
The business of being a gaming influencer / by Anita Nahta Amin.
Publisher:
Capstone Press,
Copyright Date:
2021
Description:
48 pages : color illustrations ; 24 cm.
Subject:
Video games--Evaluation--Juvenile literature.--Juvenile literature.
Video games--Internet marketing--Juvenile literature.
Product demonstrations--Juvenile literature.
Video blogs--Juvenile literature.
Social influence--Juvenile literature.
Social media--Economic aspects--Juvenile literature.
Video games--Evaluation--Blogs.
Video games--Internet marketing.
Product demonstrations.
Video blogs.
Social influence.
Social media--Economic aspects.
Product demonstrations.
Social influence.
Social media--Economic aspects.
Video blogs.
Video games--Evaluation.
Blogs.
Juvenile works.
Notes:
Includes bibliographical references and index.
Contents:
What is a gaming influencer? -- Getting started -- Making money -- Growing your business.
Summary:
"Have you dreamed of making money by playing video games? Getting paid to show off your gaming skills online sounds like an awesome career, but it takes more than just game skills. Learn about the basic business skills and economics behind this career in influencer marketing, all while staying safe online"-- Provided by publisher.
Series:
Influencers and Economics
ISBN:
1496695704
9781496695703
OCLC:
(OCoLC)1198988293
LCCN:
2020034861
Locations:
EZPE755 -- Le Mars Public Library (Le Mars)
GOPG641 -- Marshalltown Public Library (Marshalltown)

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