The Locator -- [(subject = "Children's audiobooks")]

9746 records matched your query       


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03684aim a2200529Mi 4500
001 B3A5F778C19D11EEA89D2B6520ECA4DB
003 SILO
005 20240202013317
007 sz zunznnnzneu
008 231113s2024    ohunnnn q      f  n eng d
020    $a 1668643146
020    $a 9781668643143
028 02 $a 45444 $b Playaway Products
035    $a (OCoLC)1413731571
040    $a PLAYA $b eng $e rda $c PLAYA $d OCLCO $d SILO
050  4 $a PZ7.1.R644 $b Be 2023
082 04 $a [Fic] $2 23
100 1  $a Rogers, Alexandria, $e author.
245 04 $a The beast, the queen, and the lost knight / $c Alexandria Rogers.
260    $a Solon, Ohio : $b Playaway Products, LLC, $c 2024.
300    $a 1 Playaway audio media player (13:48:48) : $b digital, HD audio ; $c 3 3/8 x 2 1/8 inches.
500    $a Release date supplied by publisher.
500    $a Issued on Playaway, a dedicated audio media player.
500    $a One set of earphones and one AAA battery required for listening.
500    $a Previously released by Hachette Audio.
511 0  $a Read by Josh Hurley; Marisa Calin; Suzanne Toren.
520    $a The thrilling sequel to The Witch, the Sword, and the Cursed Knights, which takes readers even deeper into the legend of Camelot! Best friends Ellie Bettlebump and Caedmon Tuggle are different as the day is long. Caedmons a human, from a non-magical realm known as Wisconsin. Ellie, on the other hand, is full of magic--illegal magic. What they have in common is far more important, however. After the adventure of a lifetime, they are both officially Knights of the Round Table...in training. To graduate to the next level at the Knights Academy, they must complete three quests proving their heroism. If they fail, theyll have to achieve the dreaded Impossible Quest, and repeat the same year forever. Unfortunately, their quests prove more than a little difficult. Ellie is exposed as a witch and her magic is locked away by the powerful DeJoie family. In an effort to free herself from their control, Ellie winds up embroiled in a plan that could ruin the Knights of the Round Table: steal the source of the knights' power, and a wicked sorcerer will restore her magic. As fate would have it, one of Caedmon's quests leads him to protect the source of the knights' power. If Caedmon wants to graduate--not to mention save the realms from certain disaster--he'll have to betray his best friend, forcing him to choose what truly matters most to him: knighthood or friendship. As centuries of secrets collide and an ancient evil arises, Ellie and Caedmon must overcome this test of loyalty and friendship. If they don't, they will lose more than their battle against evil forces keeping them apart. They will lose each other.
521 2  $a Grades 3 - 6.
650  0 $a Knights and knighthood $v Juvenile fiction.
650  0 $a Magic $v Juvenile fiction.
650  0 $a Good and evil $v Juvenile fiction.
650  0 $a Camelot (Legendary place) $v Juvenile fiction.
650  0 $a Fantasy $v Juvenile fiction.
650  6 $a Camelot (Lieu imaginaire) $v Romans, nouvelles, etc. pour la jeunesse.
650  6 $a Fantasmes $v Romans, nouvelles, etc. pour la jeunesse.
655  7 $a Fantasy fiction. $2 lcgft
655  7 $a Novels. $2 lcgft
655  7 $a Children's audiobooks. $2 lcgft
655  7 $a Romans. $2 rvmgf
700 1  $a Hurley, Josh, $e narrator.
700 1  $a Calin, Marisa, $e narrator.
700 1  $a Toren, Suzanne, $e narrator.
710 2  $a Playaway Digital Audio, $e issuing body.
710 2  $a Playaway Products, LLC, $e issuing body.
941    $a 1
952    $l GBPF771 $d 20240202022148.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=B3A5F778C19D11EEA89D2B6520ECA4DB

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