The Locator -- [(subject = "Bullies--Juvenile fiction")]

268 records matched your query       


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02752aim a2200409 i 4500
001 F264248A68C411EE82CCA71150ECA4DB
003 SILO
005 20231012010128
006 m    dq  h        
007 cs nzannnauuuu
007 sz zunznnnzneu
008 230322r2023uuuuohunnnncq      f  n eng d
020    $a 9798822672345
028 01 $a 44716 $b Playaway Products
035    $a (OCoLC)1374331358
040    $a UtOrBLW $b eng $e rda $c UtOrBLW $d SILO
050  4 $a PZ7.1.K468 $b Ru 2023
100 1  $a Khoury, Jessica, $d 1990- $e author.
245 14 $a The ruby code / $c Jessica Khoury.
264  1 $a Solon, Ohio : $b Playaway Products, LLC, $c [2023]
300    $a 1 audio media player : $b digital, HD audio ; $c 3 3/8 x 2 1/8 in.
500    $a Title supplied by publisher.
500    $a Release date supplied by publisher.
500    $a Issued on Playaway, a dedicated audio media player.
500    $a One set of earphones and one AAA battery required for listening.
500    $a Previously released by Scholastic.
520    $a Bullied at school and home, Ash finds respite from his unhappy life in virtual reality games. One night, he spends his meager savings to help a stranger, who thanks him with a copy of an old fantasy game called The Glass Realm. While exploring the game, Ash meets a seemingly humble shopkeeper named Ruby. But from the start, Ruby seems different than the other townsfolk--especially when she and Ash stumble across an in-game quest designed not for the player, but for Ruby to solve. When Ruby begins developing powerful abilities that can rewrite the very code of the game, they realize she is far more than a pre-programmed side character. Following the quest left for her in The Glass Realm, the pair discover that Ruby is actually a sentient AI whos been hidden inside the game. Originally built as a weapon, her developer stole her from his employers and hid her away, hoping to keep her safe. That safety vanishes when Ash and Ruby are targeted by the powerful shadow organization who funded Rubys development, and who would use her to spark a world war to rack up huge profits. Caught in a deadly game that blurs the lines between real and virtual, Ash and Ruby must flee for their lives. If they lose this game--they might just doom the world.
521 2  $a Grades 3 - 6.
650  0 $a Bullies $v Juvenile fiction.
650  0 $a Video games $v Juvenile fiction.
650  0 $a Artificial intelligence $v Juvenile fiction.
655  7 $a Children's audiobooks. $2 lcgft
710 2  $a Playaway Digital Audio, $e issuing body.
710 2  $a Playaway Products, LLC, $e issuing body.
941    $a 1
952    $l YEPF572 $d 20240509013030.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=F264248A68C411EE82CCA71150ECA4DB

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