Introduction: An Archaeology of Narratology -- Narration, Intrigue, and Reader Positioning in Digital Narrative -- Space across Narrative Media -- UI Time and the Digital Event -- Number and Movement in the Construction of Digital Characters -- Algorithm and Database in Possible Worlds Theory -- Conclusion : Narrative Theory, Play, and Artifact.
Summary:
"Argues that digital media reveals much about core narrative concepts. Looks at games, web-based narratives, and algorithms in order to rethink narrator, setting, character, event, and world-building"-- Provided by publisher.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.