Machine generated contents note: Introduction -- Ch. 1. This Is Arduino -- Ch 2. Getting Started -- Ch 3. C Language Basics -- Ch 4. Functions -- Ch 5. Arrays, Strings and Pointers -- Ch 6. Input / Output -- Ch 7. Standard Library Goodies -- Ch 8. External Storage -- Ch 9. LCD Displays -- Ch 10. Programming for the Web -- Ch 11. Program Design -- Ch 12. C++ and Library Writing.
Summary:
"Using clear, easy-to-follow examples, Programming Arduino: Getting Started with Sketches reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required! The downloadable sample programs featured in the book can be used as-is or modified to suit your purposes. - Understand Arduino hardware fundamentals - Install the software, power it up, and upload your first sketch - Learn C language basics - Write functions in Arduino sketches - Structure data using arrays and strings - Use Arduino's digital and analog inputs and outputs in your programs - Work with the Standard Arduino Library - Write sketches that can store data - Program LCD displays - Use an Ethernet shield to enable Arduino to function as a web server - Write your own Arduino libraries "--Provided by publisher.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.