Video game law in a nutshell / Dan D. Nabel (Principal Counsel, Riot Games, Inc., Los Angeles, CA, Lecturer in Law, USC Gould School of Law), Bill Chang (Principal Counsel, Riot Games, Inc., Los Angeles, CA, Lecturer in Law, USC Gould School of Law).
Who will create our content and how will we protect it? -- How will we make our game? -- How will we create game content? (part 1) -- How will we create game content? (part 2) -- How can we protect our content? -- How can I generate revenue? -- How will I bring my game to market? -- How can I manage players? -- When should I take legal action to protect my game? -- Esports.
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