Writing for animation -- Animation terminology -- The basics -- Basic animation writing structure -- Developing characters -- Animation comedy and gag writing -- The animated feature -- The pitch -- Breaking and entering -- Agents, networking, and finding work -- Writing for games -- Writing vs. design -- Interactivity and its effects -- Old tools/new tools -- Interactive media and the writer -- Creating a work of digital storytelling : the development process -- The script format -- Script and proposal formatting -- Interactive multimedia narrative and linear narrative -- The elements of interactive multimedia narrative -- Designing simulation stories from tacit knowledge -- Simulation stories and free play -- Experience management -- Back story and free play -- Stories in state-of-the-art serious games -- Working as a digital storyteller -- Creating your own showcase -- Breaking and entering.
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