Foreword [by Robert G. Weiner] -- Comics and curriculum : getting started with graphic novels -- Criteria, curriculum, and conundrums -- Here you come to save the day : building your graphic novel collection -- Introducing graphic novels to your colleagues and students -- Manga 101 -- Superhero graphic novels : a super way to lure readers -- Comics and curriculum : strategies and lesson plans -- More powerful than a locomotive : teaching English language arts with graphic novels -- The write stuff : teaching writing with graphic novels -- Connecting with the classics : graphic novel adaptations -- Legendary resources : traditional literature in graphic novels -- Biographies and autobiographies : memoirs, manga, and more -- Science-based graphic novels in schools : a successful experiment -- Don't know much about history : teaching social studies with graphic novels -- Vote yes! : using graphic novels to teach political science -- Nonstandard deviation : teaching math with graphic novels -- Picture this : teaching fine arts with graphic novels -- Coming of age with comics : social issues in graphic novels.
Summary:
"Here is the essential guide for librarians and teachers who want to develop a quality, curriculum-based graphic novel collection--and use its power to engage and inform middle and high school students"-- Provided by publisher.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.