The Locator -- [(subject = "Video games industry--Juvenile literature")]

14 records matched your query       


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02557aam a22005178i 4500
001 FCE2BAC859F711EAB0F0C54897128E48
003 SILO
005 20200228010016
008 181102t20192019caua   j b    001 0 eng  
010    $a 2018046818
020    $a 1682825574
020    $a 9781682825570
035    $a (OCoLC)1053584642
040    $a DLC $b eng $e rda $c DLC $d OCLCO $d OCLCF $d JQW $d INO $d IHX $d OCLCA $d OCL $d SILO
042    $a pcc
050 00 $a GV1469.3 $b .B616 2019
082 00 $a 794.8 $2 23
100 1  $a Bode, Heather L., $e author.
245 10 $a E-sports and the world of competitive gaming / $c by Heather L. Bode.
246 3  $a Electronic sports and the world of competitive gaming
264  1 $a San Diego, CA : $b ReferencePoint Press, $c [2019]
300    $a 80 pages : $b illustrations (chiefly color) ; $c 25 cm.
490 1  $a The world of video games
504    $a Includes bibliographical references and index.
505 00 $t The future of E-sports and competitive gaming. $t The history of competitive gaming -- $t How do people play E-sports? -- $t How do E-sports affect society? -- $t The future of E-sports and competitive gaming.
520    $a "E-Sports and the World of Competitive Gaming examines the history of competitive video games, explores the controversies in the video game industry, and discusses the future advances of E-Sports"---Provided by publisher.
521 2  $a Grade 9-12.
650  0 $a Video games $v Juvenile literature.
650  0 $a Competition $v Juvenile literature.
650  0 $a Video games industry. $v Juvenile literature.
650  0 $a Video games $x Social aspects. $v Juvenile literature.
650  0 $a Video gamers $v Juvenile literature.
650  7 $a Competition $2 fast $0 (OCoLC)fst00871464
650  7 $a Video gamers $2 fast $0 (OCoLC)fst01738676
650  7 $a Video games $2 fast $0 (OCoLC)fst01166421
650  7 $a Video games industry. $2 fast $0 (OCoLC)fst01740868
650  7 $a Video games $x Social aspects. $2 fast $0 (OCoLC)fst01166440
655  7 $a Instructional and educational works. $2 fast $0 (OCoLC)fst01919931
655  7 $a Juvenile works. $2 fast $0 (OCoLC)fst01411637
655  7 $a Instructional and educational works. $2 lcgft
776 08 $i Online version: $a Bode, Heather, author. $t E-sports and the world of competitive gaming $d San Diego, CA : ReferencePoint Press, Inc., [2019] $z 9781682825587 $w (DLC) 2018054684
830  0 $a World of video games.
941    $a 1
952    $l PNAX964 $d 20230602010545.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=FCE2BAC859F711EAB0F0C54897128E48
994    $a Z0 $b IX2

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