The Locator -- [(subject = "Video games industry--Juvenile literature")]

14 records matched your query       


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01952aam a22004694i 4500
001 20778FE4392311EBB66DCF4331ECA4DB
003 SILO
005 20201208010038
008 191104t20202021mnua   j b    001 0 eng  
010    $a 2019049906
020    $a 1728414083
020    $a 9781728414089
020    $a 1541590511
020    $a 9781541590519
035    $a (OCoLC)1128885351
040    $a DLC $b eng $e rda $c DLC $d OCLCO $d BDX $d YDX $d OCLCF $d IOU $d SILO
042    $a pcc
050 00 $a GV1469.3 $b .O947 2020
082 00 $a 794.8 $2 23
100 1  $a Owings, Lisa, $e author.
245 10 $a Gaming's greatest moments / $c Lisa Owings.
264  1 $a Minneapolis : $b Lerner Publications, $c [2020]
300    $a 24 pages : $b color illustrations ; $c 24 cm
490 1  $a Best of Gaming (UpDog Books)
521 1  $a Ages 8-13 years $b Lerner Publications.
521 0  $a Grades K-1 $b Lerner Publications.
504    $a Includes bibliographical references (page 23) and index.
505 0  $a The $6 million Echo Slam -- EVO moment -- Bio break -- Ninja Vegas -- Glossary -- Check it out! -- Index.
520    $a "Whether it's a new high score, a devastating attack, or an incredible come-from-behind win, pro gaming is full of amazing moments. Learn about the athletes, teams, and moments that thrill fans around the world"-- provided by publisher.
650  0 $a Video games $v Juvenile literature.
650  0 $a Video games industry $v Juvenile literature.
650  0 $a Video gamers $v Juvenile literature.
650  0 $a Computer games $x Social aspects $v Juvenile literature.
650  0 $a Competition (Psychology) $v Juvenile literature.
710 2  $a Lerner Publishing Group, Inc.
830  0 $a Best of gaming.
941    $a 3
952    $l XXPH787 $d 20210304015042.0
952    $l SAPG074 $d 20210109010344.0
952    $l BAPH771 $d 20201208011447.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=20778FE4392311EBB66DCF4331ECA4DB
994    $a C0 $b IOU

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