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02050aam a22003738i 4500 001 076EF36E554111EA8001260297128E48 003 SILO 005 20200222010034 008 190718s2020 nyu j b 001 0 eng 010 $a 2019031133 020 $a 1534568190 020 $a 9781534568198 020 $a 1534568204 020 $a 9781534568204 035 $a (OCoLC)1114284310 040 $a DLC $b eng $e rda $c DLC $d OCLCO $d OCLCF $d OCLCQ $d JIU $d SILO 042 $a pcc 100 1 $a Maley, Michael. 245 10 $a Video games and esports : $b the growing world of gamers / $c Michael Maley. 250 $a First edition. 264 1 $a New York : $b Lucent Press, $c 2020. 300 $a 104 pages : $b illustrations ; $c 24 cm. 490 0 $a Hot topics 504 $a Includes bibliographical references and index. 505 0 $a A Popular Pastime -- From Pixels to 4k Graphics : A History of Video Games -- Games Are Here to Stay -- Gaming for Fun and Profit -- Are There Negatives to Gaming? -- New Horizons. 520 $a "Just as athletes from the NFL and NBA have gained fame and fortune, professional gamers who compete in esports-competitive, organized gaming-are attracting loyal fans. This new competitive activity is becoming a billion-dollar industry. However, some people still argue that playing video games-either professionally or as a hobby-has many negative effects. The ever-evolving world of video games is explained through engaging text that delves into the details of topics such as esports and live streaming. Full-color photographs, annotated quotes, sidebars, and informative charts highlight the many debates surrounding the popularity of video games"-- $c Provided by publisher. 521 2 $a Grades 7-9. 650 0 $a Video games $v Juvenile literature. 650 0 $a Electronic games $v Juvenile literature. 650 0 $a Video games industry $v Juvenile literature. 941 $a 1 952 $l GDPF771 $d 20200222010423.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=076EF36E554111EA8001260297128E48 994 $a C0 $b JIUInitiate Another SILO Locator Search