The Locator -- [(subject = "Video recording in ethnology")]

11 records matched your query       


Record 7 | Previous Record | Long Display | Next Record
02855aam a2200325 a 4500
001 37A5275636A511E18647CC926AFF544E
003 SILO
005 20120104010447
008 110325s2011    enk      b    001 0 eng  
010    $a 2011013274
020    $a 0754699404 (ebook)
020    $a 9780754699408 (ebook)
020    $a 0754679780 (hardback : alk. paper)
020    $a 9780754679783 (hardback : alk. paper)
035    $a (OCoLC)710903888
040    $a DLC $c DLC $d SILO $d YDXCP $d BWX $d CDX $d VT2 $d UKMGB $d SJY $d SILO
050 00 $a GN347 $b .T5 2011
082 00 $a 306.4/87 $2 22
100 1  $a Thornham, Helen.
245 1  $a Ethnographies of the videogame : $b gender, narrative and praxis / $c by Helen Thornham.
260    $a Farnham, Surrey, England ; $b Ashgate, $c c2011.
300    $a 207 p. ; $c 24 cm.
504    $a Includes bibliographical references and index.
505 0  $a Introductions: videogames, gender, ethnography. -- Constructing a gendered gaming identity. -- Articulating pleasure: gender, technology and power. -- The practices of gameplay. -- Bodies and action. -- Pleasure and the imagined gamer. -- Conclusions: towards a theory of domestic videogaming.
520    $a "Ethnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. Addressing questions of how we interpret, mediate and use media texts, particularly in the face of claims about the power of new media to continuously shift the parameters of lived experience, gaming is employed as a 'tool' through which we can understand the gendered and socio-culturally constructed phenomenon of our everyday engagement with media. The book is particularly concerned with issues of agency and power, identifying strong correlations between perceptions of gaming and actual gaming practices, as well as the reinforcement, through gaming, of established (gendered, sexed, and classed) power relationships within households. As such, it reveals the manner in which existing relations re-emerge through engagement with new technology. Offering an empirically grounded understanding of what goes on when we mediate technology and media in our everyday lives Ethnographies of the Videogame is more than a timely intervention into game studies. It provides pertinent and reflexive commentary on the relationship between text and audience, highlighting the relationships of gender and power in gaming practice. As such, it will appeal to scholars interested in media and new media, gender and class, and the sociology of leisure." -- Publisher's website.
650  0 $a Video recording in ethnology.
650  0 $a Video games.
941    $a 1
952    $l USUX851 $d 20160825093536.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=37A5275636A511E18647CC926AFF544E

Initiate Another SILO Locator Search

This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.