The Locator -- [(subject = "ART / Digital")]

15 records matched your query       


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02816aam a2200421 i 4500
001 7889F93255EF11E58B7A61D1DAD10320
003 SILO
005 20150908010358
008 150203s2015    enk      b    001 0 eng  
010    $a 2015003631
020    $a 1137486406 (hardback)
020    $a 9781137486400 (hardback)
035    $a (OCoLC)902659559
040    $a DLC $e rda $b eng $c DLC $d YDX $d BTCTA $d BDX $d OCLCF $d YDXCP $d CDX $d OCLCO $d STF $d SILO
042    $a pcc
050 00 $a NX180.T4 $b S66 2015
082 00 $a 700.1/05 $2 23
084    $a SOC052000 $a COM087000 $a SOC052000 $2 bisacsh
100 1  $a Sporton, Gregory, $d 1964- $e author.
245 10 $a Digital creativity : $b something from nothing / $c Gregory Sporton.
264  1 $a Houndmills, Basingstoke, Hampshire ; $b Palgrave Macmillan, $c 2015.
300    $a ix, 182 pages ; $c 23 cm
520    $a "Digital Creativity examines the impact of technology on the creative practitioner, how it influences, and sometimes determines, the way they work and what they produce. It questions the claims to creativity of the technology industry, and at the same time argues for seeing computing as a craft practice. Artists and craftspeople have always been drawn to new technologies for inspiration, and the book seeks to contextualize the frenzy of claims about the impact of digital technology against the reality of what it is to be creative. The different motivations for creativity are tested, making much-needed distinctions between the practices of the arts and the models of innovation in engineering and elsewhere in the technology industries. Finally, the book warns of the problems ahead if technology comes to dominate creative practice, either by defining it or imitating it. Ultimately, artists must engage with it if it is to retain a human form and scale. "-- $c Provided by publisher.
504    $a Includes bibliographical references and index.
505 0  $a Introduction: The Conference -- The Social Narrative of Technology -- Science with a Business Plan -- Technology Adoption as Ideology -- Technological Systems and Creative Actions -- Can Machines Create? -- The Paradox of Creative Practice.
650  0 $a Technology and the arts.
650  0 $a Creation (Literary, artistic, etc.)
650  0 $a Creative ability.
650  7 $a ART / Digital. $2 bisacsh
650  7 $a COMPUTERS / Digital Media / General. $2 bisacsh
650  7 $a SOCIAL SCIENCE / Media Studies. $2 bisacsh
650  7 $a Creation (Literary, artistic, etc.) $2 fast $0 (OCoLC)fst00882393
650  7 $a Creative ability. $2 fast $0 (OCoLC)fst00882417
650  7 $a Technology and the arts. $2 fast $0 (OCoLC)fst01145276
941    $a 2
952    $l OVUX522 $d 20191214020409.0
952    $l USUX851 $d 20160826114934.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=7889F93255EF11E58B7A61D1DAD10320

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