The Locator -- [(subject = "Critical thinking--Juvenile literature--Juvenile literature")]

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03119aam a2200541 i 4500
001 5A17DAFC867D11EDB389758C44ECA4DB
003 SILO
005 20221228010037
007 u
008 191009s2019||||||||||||||||||||||||eng|u
024 10 $a 765023028331
024 10 $a 765023092950
035    $a (OCoLC)1286636963
040    $d TxAuBib $e rda $d SILO
245 1  $a Penworthy STEAM to Go!. $p All about magnets kit. $h [kit].
246 3  $a STEM explorers magnet movers set.
246 3  $a STEAM magnets activity set.
246 3  $a STEAM to GO! $p All about magnets kit.
246 3  $a STEAM to GO! All about magnets kit.
264  1 $a Milwaukee, WI :  $b Penworthy Company, LLC,  $c [2019]
300    $a 1 kit (1 book, STEM explorers magnet movers set [30 chips, 1 wand magnet, 1 horseshoe magnet, 1 bar magnet, 1 post magnet, 2 magnetic rings, 2 magnetic balls, 1 activity guide], STEAM magnets activity set [2 bar magnets, 2 magnetic bugs, 4 ring magnets, 1 ; $c in gusseted tote bag with a zip top, front pocket, black trim and two handles, 35 x 33 x 15 cm.
490 1  $a STEAM to Go
490 1  $a STEAM to Go!
500    $a Warning: Choking hazard--small parts. Not for children under 3 yrs.
500    $a Warning: Magnets--this product contains small magnets. Swallowed magnets can stick together across intestines causing serious infections and death. Seek immediate medical attention if magnets are swallowed or inhaled.
505    $a Magnets push and pull / David A. Adler, illustrated by Anna Raff (32 pages, colored illustrations ; 28 cm.) -- STEM explorers magnet movers set [30 chips, 1 wand magnet, 1 horseshoe magnet, 1 bar magnet, 1 post magnet, 2 magnetic rings, 2 magnetic balls, 1 activity guide], STEAM magnets activity set [2 bar magnets, 2 magnetic bugs, 4 ring magnets, 1 horseshoe magnet, 1 magnetic post, 2 snap-on cars, 1 tray with maze, string, 10 double-sided activity cards, 1 comprehensive activity guide].
520    $a This science focused STEAM kit is a dynamic, hands-on introduction to the fascinating powers of magnets. STEAM lessons are irresistible when you add the excitement of fun, colorful tools to scientific exploration.--from the publisher.
521 2  $a PK-3.
541    $d 20220909.
650    $a Critical thinking $v Juvenile literature. $v Juvenile literature.
650    $a Critical thinking $v Problems, exercises, etc.
650    $a Science $v Juvenile literature. $v Juvenile literature.
650    $a Science $v Problems, exercises, etc.
650    $a Magnets $v Juvenile literature. $v Juvenile literature.
650    $a Magnets $v Problems, exercises, etc.
655  7 $a Juvenile works.
655  7 $a Problems and exercises.
655  7 $a Tactile works.
655  7 $a Tactile works.
655  7 $a Documents tactiles.
700    $a Adler, David A. $t Magnets push magnets pull.
710    $a Penworthy Company, LLC,.
830    $a STEAM to Go.
830    $a STEAM to Go!.
941    $a 2
952    $l FHPB224 $d 20240119101143.0
952    $l YLPC314 $d 20221228010637.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=5A17DAFC867D11EDB389758C44ECA4DB

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