6 records matched your query
03119aam a2200541 i 4500 001 5A17DAFC867D11EDB389758C44ECA4DB 003 SILO 005 20221228010037 007 u 008 191009s2019||||||||||||||||||||||||eng|u 024 10 $a 765023028331 024 10 $a 765023092950 035 $a (OCoLC)1286636963 040 $d TxAuBib $e rda $d SILO 245 1 $a Penworthy STEAM to Go!. $p All about magnets kit. $h [kit]. 246 3 $a STEM explorers magnet movers set. 246 3 $a STEAM magnets activity set. 246 3 $a STEAM to GO! $p All about magnets kit. 246 3 $a STEAM to GO! All about magnets kit. 264 1 $a Milwaukee, WI : $b Penworthy Company, LLC, $c [2019] 300 $a 1 kit (1 book, STEM explorers magnet movers set [30 chips, 1 wand magnet, 1 horseshoe magnet, 1 bar magnet, 1 post magnet, 2 magnetic rings, 2 magnetic balls, 1 activity guide], STEAM magnets activity set [2 bar magnets, 2 magnetic bugs, 4 ring magnets, 1 ; $c in gusseted tote bag with a zip top, front pocket, black trim and two handles, 35 x 33 x 15 cm. 490 1 $a STEAM to Go 490 1 $a STEAM to Go! 500 $a Warning: Choking hazard--small parts. Not for children under 3 yrs. 500 $a Warning: Magnets--this product contains small magnets. Swallowed magnets can stick together across intestines causing serious infections and death. Seek immediate medical attention if magnets are swallowed or inhaled. 505 $a Magnets push and pull / David A. Adler, illustrated by Anna Raff (32 pages, colored illustrations ; 28 cm.) -- STEM explorers magnet movers set [30 chips, 1 wand magnet, 1 horseshoe magnet, 1 bar magnet, 1 post magnet, 2 magnetic rings, 2 magnetic balls, 1 activity guide], STEAM magnets activity set [2 bar magnets, 2 magnetic bugs, 4 ring magnets, 1 horseshoe magnet, 1 magnetic post, 2 snap-on cars, 1 tray with maze, string, 10 double-sided activity cards, 1 comprehensive activity guide]. 520 $a This science focused STEAM kit is a dynamic, hands-on introduction to the fascinating powers of magnets. STEAM lessons are irresistible when you add the excitement of fun, colorful tools to scientific exploration.--from the publisher. 521 2 $a PK-3. 541 $d 20220909. 650 $a Critical thinking $v Juvenile literature. $v Juvenile literature. 650 $a Critical thinking $v Problems, exercises, etc. 650 $a Science $v Juvenile literature. $v Juvenile literature. 650 $a Science $v Problems, exercises, etc. 650 $a Magnets $v Juvenile literature. $v Juvenile literature. 650 $a Magnets $v Problems, exercises, etc. 655 7 $a Juvenile works. 655 7 $a Problems and exercises. 655 7 $a Tactile works. 655 7 $a Tactile works. 655 7 $a Documents tactiles. 700 $a Adler, David A. $t Magnets push magnets pull. 710 $a Penworthy Company, LLC,. 830 $a STEAM to Go. 830 $a STEAM to Go!. 941 $a 2 952 $l FHPB224 $d 20240119101143.0 952 $l YLPC314 $d 20221228010637.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=5A17DAFC867D11EDB389758C44ECA4DBInitiate Another SILO Locator Search