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02082aam a22004218i 4500 001 3240318CE9BD11EAA33BF2242FECA4DB 003 SILO 005 20200829010028 008 180809s2019 caua j b 001 0 eng 010 $a 2018038254 020 $a 1682825639 020 $a 9781682825631 035 $a (OCoLC)1049574919 040 $a DLC $b eng $e rda $c DLC $d OCLCO $d YDX $d BDX $d OCLCF $d JQW $d IEU $d SILO 042 $a pcc 050 00 $a GV1469.34.V56 $b H35 2019 082 00 $a 794.8 $2 23 100 1 $a Hakala, John L., $e author. 245 10 $a Violence and video games / $c by John L. Hakala. 264 1 $a San Diego, CA : $b ReferencePoint Press, Inc., $c [2019] 300 $a 80 pages : $b illustrations (chiefly color) ; $c 25 cm 490 1 $a The world of video games 504 $a Includes bibliographical references (pages 70-74) and index. 505 0 $a Important events in the history of video game -- Introduction: a world of violence -- What is violence in video games? -- How does violence in video games affect the brain and body? -- How does violence in video games affect society? -- The future of violence in video games. 520 $a "Examines the history of violent video games, explores the controversies in the video game industry, and discusses the future advances of violent video games"---Provided by publisher. 521 2 $a Grade 9 to 12. 650 0 $a Violence in video games. $v Juvenile literature. 650 0 $a Video games industry. $v Juvenile literature. 650 7 $a Video games industry. $2 fast $0 (OCoLC)fst01740868 650 7 $a Violence in video games. $2 fast $0 (OCoLC)fst01744184 655 7 $a Juvenile works. $2 fast $0 (OCoLC)fst01411637 776 08 $i Online version: $a Hakala, John L., author. $t Violence and video games $d San Diego, CA : ReferencePoint Press, Inc., [2019] $z 9781682825648 $w (DLC) 2018040152 830 0 $a World of video games. 941 $a 2 952 $l XXPH787 $d 20240307012314.0 952 $l PNAX964 $d 20200829015031.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=3240318CE9BD11EAA33BF2242FECA4DB 994 $a Z0 $b IX2Initiate Another SILO Locator Search