The Locator -- [(subject = "Video games--Psychological aspects--Juvenile literature")]

6 records matched your query       


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01592aam a2200373 i 4500
001 97847FC8A55F11EAA027EF1497128E48
003 SILO
005 20200603010033
007 n
008 181031s2020||||||||||||||||||||||||eng|u
010    $a 2018051730
020    $a 1489696091
020    $a 9781489696090
020    $a 1489696083
020    $a 9781489696083
040    $d TxAuBib $e rda $d SILO
100 1  $a Seigel, Rachel,. $t Playing video games series.
245 1  $a Playing video games series : $b debating the issues / $c Rachel Seigel.
264  1 $a New York :  $b AV2,  $c [2020]
300    $a 48 pages : $b illustrations ; $c 26 cm.
490 1  $a Pros and cons
500    $a Includes index.
505    $a The story of video games -- Timeline -- Video games are educational -- Video games increase ethical awareness -- Video games improve mental and physical health -- Violent video games promote aggression -- Video games are addictive -- Video games can cause health problems -- Pros and cons summary -- Map -- Quiz -- Key words.
521 2  $a Grade 7 to 8.
541    $d 20200221.
650    $a Video games in education $v Juvenile literature.
650  7 $a Video games $x Psychological aspects $v Juvenile literature.
650  7 $a Video games $x Moral and ethical aspects $v Juvenile literature.
650    $a Violence in video games $v Juvenile literature.
650    $a Video game addiction $v Juvenile literature.
830    $a Pros and cons.
941    $a 1
952    $l TBPD706 $d 20240621011356.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=97847FC8A55F11EAA027EF1497128E48

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