Includes bibliographical references (p. 153) and indexes.
Contents:
Part I. Theoretical and practical background. Understanding anger -- Why use games to support healthy anger management? -- Structuring the emotional environment -- When a child is already angry -- Self reflection and self care -- Part II. Games for anger management. Non-competitive ways to choose groups and group leaders -- Warm ups and ice breakers -- Lighting the fuse : exploring anger and triggers to anger -- When I'm angry : responses and consequences -- You and me : empathy -- You and me together : respect, cooperation and negotiation -- In the driving seat : being in control, managing stress and tolerating frustration -- Got it! : problem solving -- Off we go : setting goals and being prepared -- Wind downs and celebrations.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.