The Locator -- [(isbn = "0253025737")]

1 records matched your query       


Record 1 | Previous Record | Long Display | Next Record
04598aam a2200481 i 4500
001 EC966044E96D11E8978F920F97128E48
003 SILO
005 20181116010210
007 ta
007 cr#cn||||a|a||
008 170830t20172017inua     b    001 0 eng d
010    $a 2017288773
020    $a 0253026601
020    $a 9780253026606
020    $a 0253026474
020    $a 9780253026477
020    $a 0253025737
020    $a 9780253025739
035    $a (OCoLC)963785448
040    $a ERASA $b eng $e rda $c DLC $d BTCTA $d YDX $d BDX $d CDX $d GK8 $d OCLCF $d ERASA $d UCW $d UWO $d VTU $d TYC $d DLC $d L2U $d OCLCQ $d IAD $d U3W $d YKC $d DCK $d MUB $d EMC $d EZC $d FYO $d FJD $d UWW $d SILO
042    $a lccopycat
050 00 $a GV1469.17.S63 $b G38 2017
082 04 $a 794.8 $a 794.8 $2 23
245 00 $a Gaming representation : $b race, gender, and sexuality in video games / $c edited by Jennifer Malkowski and Treaandrea M. Russworm.
264  1 $a Bloomington : $b Indiana University Press, $c [2017]
300    $a xviii, 260 pages : $b illustrations (some color) ; $c 25 cm.
490 1  $a Digital Game Studies
505 00 $t Afterword: Racism, Sexism, and Gaming's Cruel Optimism / $r Lisa Nakamura. $t Acknowledgments Introduction: Identity, Representation, and Video Game Studies Beyond the Politics of the Image / $r Jennifer Malkowski and TreaAndrea M. Russworm -- $t Part 1: Gender, Bodies, Spaces. $t I Turned Out to Be Such a Damsel in Distress : Noir Games and the Unrealized Femme Fatale / $r Jennifer Malkowski -- $t No Time to Dream: Killing Time, Casual Games, and Gender / $r Braxton Soderman -- $t Aw Fuck, I Got a Bitch on My Team! : Women and the Exclusionary Cultures of the Computer Game Complex / $r Carly A. Kocurek and Jennifer deWinter -- $t Attention Whores and Ugly Nerds: Gender and Cosplay at the Game Con / $r Nina Huntemann -- $t Machinima Parodies: Appropriating Video Games to Criticize Gender Norms / $r Gabrielle Trepanier-Jobin -- $t Part 2: Race, Identity, Nation -- $t Dystopian Blackness and the Limits of Racial Empathy in The Walking Dead and The Last of Us / $r TreaAndrea M. Russworm -- $t Journey into the Techno-Primitive Desert / $r Irene Chien -- $t The Rubble and the Ruin: Race, Gender, and Sites of Inglorious Conflict in Spec Ops: The Line / $r Soraya Murray -- $t Representing Race and Disability: Grand Theft Auto: San Andreas as a Whole Text / $r Rachael Hutchinson -- $t Entering the Picture: Digital Portraiture and the Aesthetics of Video Game Representation / $r Lisa Patti. $t Part 3: Queerness, play, subversion. $t Playing to Lose: The Queer Art of Failing at Video Games / $r Bonnie Ruberg -- $t Romancing an Empire, Becoming Isaac: The Queer Possibilities of Jade Empire and The Binding of Isaac / $r Jordan Wood -- $t A Game Chooses, a Player Obeys: BioShock, Posthumanism, and the Limits of Queerness / $r Edmond Y. Chang -- $t Afterword: Racism, Sexism, and Gaming's Cruel Optimism / $r Lisa Nakamura.
504    $a Includes bibliographical references and index.
520 8  $a Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination.
650  0 $a Video games.
650  0 $a Race in mass media.
650  0 $a Sex in mass media.
650  7 $a Race in mass media. $2 fast $0 (OCoLC)fst01930803
650  7 $a Sex in mass media. $2 fast $0 (OCoLC)fst01114475
650  7 $a Video games. $2 fast $0 (OCoLC)fst01166421
700 1  $a Malkowski, Jennifer, $d 1983- $e editor.
700 1  $a Russworm, TreaAndrea M., $e editor.
880  4 $6 264-00 $c �2017
830  0 $a Digital game studies.
941    $a 1
952    $l OVUX522 $d 20190212020815.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=EC966044E96D11E8978F920F97128E48

Initiate Another SILO Locator Search

This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.