Ages 10+. Downloadable audio file. Duration: 11:54:19. Title from: Title details screen. Unabridged. Read by MacLeod Andrews.
Summary:
When Disney Imagineers installed hologram guides for the Magic Kingdom, using teenage models they had no idea the technology might backfire. But backfire it did: some nights when the kids go to sleep, they wake up in one of the Disney parks as a hologram. Kingdom Keepers III follows the five teens, Finn, Philby, Willa, Charlene, and Maybeck as they search to find Wayne, their mentor and head Imagineer who has mysteriously gone missing. Concerned Wayne has been abducted by the Overtakers-Disney villains, who along with other Disney characters, take over the parks when the turnstiles stop spinning, and want desperately to steer the parks to a far darker place-the five kids pick up a major clue from a close friend, Jez, whose dreams (nightmares, really) often accurately predict the future.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.