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Title:
Handbook of virtual environments : design, implementation, and applications / edited by Kelly S. Hale, Kay M. Stanney.
Edition:
Second edition.
Publisher:
CRC PressTaylor & Francis Group,
Copyright Date:
2015
Description:
xxix, 1418 pages : illustrations (some color) ; 26 cm.
Subject:
Computer simulation--Handbooks, manuals, etc.
Human-computer interaction--Handbooks, manuals, etc.
Virtual reality--Handbooks, manuals, etc.
Other Authors:
Hale, Kelly S.
Stanney, Kay M.
Notes:
"Version Date: 20140619"--Verso of title page. Includes bibliographical references and index.
Contents:
Introduction -- System requirements : hardware -- System requirements : software -- Design approaches and implementation strategies -- Health and safety issues -- Evaluation -- Selected applications of virtual environments -- Conclusion.
Virtual Environment Models / G. Drew Kessler -- Virtual Environments Standards and Terminology / Richard A. Blade and Mary Lou Padgett -- Vision and Virtual Environments / David R. Badcock, Stephen Palmisano, and James G. May -- Virtual Auditory Displays / Michael Vorl©Þnder and Barbara Shinn-Cunningham -- Dynamic Haptic Interaction with Video / Nuray Dindar, A. Murat Tekalp, and Cagatay Basdogan -- Olfactory Interfaces / David L. Jones, Sara Dechmerowski, Razia Oden, Valerie Lugo, Jingjing Wang-Costello, and William Pike -- Perception of Body Motion / Ben D. Lawson and Bernhard E. Riecke -- Eye Tracking in Virtual Environments / Xuezhong Wang and Brent Winslow -- Gesture Recognition / Matthew Turk -- Avatar Control in Virtual Environments / James Templeman, Robert Page, and Patricia Denbrook -- Virtual Environment Models / G. Drew Kessler --
Spatial Orientation, Wayfinding, and Representation / Lawrence J. Hettinger, Tarah N. Schmidt-Daly, David L. Jones, and Behrang Keshavarz -- Technological Considerations in the Design of Multisensory Virtual Environments: How Real Does It Need to Be? / Brian D. Simpson, Jeffrey L. Cowgill, Jr., Robert H. Gilkey, and Janet M. Weisenberger -- Embodied Autonomous Agents / Andrew Feng, Ari Shapiro, Margaux Lhommet, and Stacy Marsella -- Structured Development of Virtual Environments / Richard M. Eastgate, John R. Wilson, and Mirabelle D'Cruz -- Cognitive Aspects of Virtual Environment Design / Allen Munro, Jim Patrey, Elizabeth Sheldon Biddle, and Meredith Carroll -- Multimodal Interaction Modeling / George V. Popescu, Helmuth Trefftz, and Grigore (Greg) Burdea -- Illusory Self-Motion in Virtual Environments / Lawrence J. Hettinger, Tarah N. Schmidt-Daly, David L. Jones, and Behrang Keshavarz -- Spatial Orientation, Wayfinding, and Representation /
James P. Bliss, Alexandra B. Proaps, and Eric T. Chancey -- Human Performance Measurement in Virtual Environments / David Gross -- Virtual Environments and Product Liability / Robert S. Kennedy, Robert C. Kennedy, Kristyne E. Kennedy, Christine Wasula, and Kathleen M. Bartlett -- Direct Effects of Virtual Environments on Users / Erik Viirre, B.J. Price, and Bradley Chase -- Motion Sickness Symptomatology and Origins / Ben D. Lawson -- Motion Sickness Scaling / Ben D. Lawson -- Adapting to Virtual Environments / Robert B. Welch and Betty J. Mohler -- Visually Induced Motion Sickness: Causes, Characteristics, and Countermeasures / Behrang Keshavarz, Heiko Hecht, and Ben D. Lawson -- Social Impact of Virtual Environments / Sandra L. Calvert -- Usability Engineering of Virtual Environments / Joseph L. Gabbard -- Human Performance Measurement in Virtual Environments / James P. Bliss, Alexandra B. Proaps, and Eric T. Chancey --
Applications of Virtual Environments: An Overview / Robert J. Stone and Frank P. Hannigan -- Virtual Environment Usage Protocols / Kay M. Stanney, Robert S. Kennedy, and Kelly S. Hale -- Measurement of Visual Aftereffects Ffllowing Virtual Environment Exposure: Implications for Minimally Invasive Surgery / John P. Wann, Alan D. White, Richard M. Wilkie, Peter R. Culmer, J. Peter A. Lodge, and Mark Mon-Williams -- Proprioceptive Adaptation and Aftereffects / Paul DiZio, James R. Lackner, and Roberto K. Champney -- Beyond Presence: How Holistic Experience Drives Training and Education / Dustin Chertoff and Sae Schatz -- Augmented Cognition for Virtual Environment Evaluation / Kelly S. Hale, Kay M. Stanney, Dylan Schmorrow, and Lee W. Sciarini -- Applications of Virtual Environments: An Overview / Robert J. Stone and Frank P. Hannigan --
Virtual Environment-Assisted Teleoperation / Abderrahmane Kheddar, Ryad Chellali, and Philippe Coiffet -- Team Training in Virtual Environments: A Dual Approach / Tripp Driskell, Eduardo Salas, and William B. Vessey -- Visual Perceptual Skills Training in Virtual Environments / Meredith Carroll, Matthew Johnston, and Kelly S. Hale -- Virtual Environments as a Tool for Conceptual Learning / Robb Lindgren, J. Michael Moshell, and Charles E. Hughes -- Applications of Virtual Environments in Experiential, STEM, and Health Science Education / Angelos Barmpoutis, Benjamin DeVane, and James C. Oliverio -- Design and Development of 3D Interactive Environments for Special Educational Needs / Sue Cobb, Tessa Hawkins, Laura Millen, and John R. Wilson -- Virtual Environment-Assisted Teleoperation / Abderrahmane Kheddar, Ryad Chellali, and Philippe Coiffet --
Virtual Environments: History and Profession / Adams Greenwood-Ericksen, Robert C. Kennedy, and Shawn Stafford -- Clinical Virtual Reality / Albert "Skip" Rizzo, Belinda Lange, and Sebastian Koenig -- Modeling and Simulation for Cultural Training: Past, Present, and Future Challenges / Kathleen M. Bartlett, Denise Nicholson, Margaret Nolan, and Brenna Kelly -- Immersive Visualization for the Geological Sciences / William R. Sherman, Gary L. Kinsland, Christoph W. Borst, Eric Whiting, Jurgen P. Schulze, Philip Weber, Albert Y.M. Lin, Aashish Chaudhary, Simon Su, and Daniel S. Coming -- Information Visualization in Virtual Environments: Trade-Offs and Guidelines / Nicholas F. Polys -- Entertainment Applications of Virtual Environments / Adams Greenwood-Ericksen, Robert C. Kennedy, and Shawn Stafford -- Virtual Environments: History and Profession /
Richard A. Blade, Mary Lou Padgett, Mark Billinghurst, and Robert W. Lindeman.
Summary:
"This second edition of a bestseller presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. "-- Provided by publisher.
Series:
Human factors and ergonomics series
ISBN:
1466511842 (hardback : acid-free paper)
9781466511842 (hardback : acid-free paper)
OCLC:
(OCoLC)767570496
LCCN:
2014023644
Locations:
USUX851 -- Iowa State University - Parks Library (Ames)
OVUX522 -- University of Iowa Libraries (Iowa City)

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This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.