v. 1. Descent of the Go master -- v. 2. First battle -- v. 3. Preliminary scrimmage -- v. 4. Divine illusions -- v. 5. Start -- v. 6. The insei exam -- v. 7. The Young Lions Tournament -- v. 8. The pro test preliminaries : day four -- v. 9. The pro test begins -- v. 10. Lifeline -- v. 11. Fierce battle -- v. 12. Sai's day out --v. 13. Professional match -- v. 14. Sai vs. Toya Koyo -- v. 15. Sayonara -- v. 16. Chinese Go Association -- v. 17. A familiar face -- v. 18. Six characters, six stories -- v. 19. One step forward! -- v. 20. The young lions -- v. 21. Great expectations -- v. 22. China vs. Japan -- v. 23. Endgame.
Summary:
Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team.
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