The advent of the avatar -- Entering into the virtual world and v-commerce contract formation -- Legal terms and conditions governing participation in virtual worlds -- The minimum content the law requires for virtual world and social network websites -- Protecting and exploiting intellectual property rights in virtual worlds and social networks -- Marketing, promotion and advertising of internet social networks and virtual worlds -- Protecting personal privacy in virtual worlds and social networks -- The distance selling regulations and sales through virtual worlds -- Agreements between virtual worlds or social networks and infrastructure providers -- Strategic agreements between virtual worlds and aggregators of the service -- Protecting corporate and individual reputation in virtual worlds and social networks -- Disability discrimination considerations with virtual worlds and social networks -- Employment law issues and employees' participation in virtual worlds.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.