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01840cam a22004094a 4500 001 4A33783482AF11DE820800E8A7D7520A 003 SILO 005 20100301073843 008 081204s2009 nyua b 001 0 eng c 010 $a 2008052550 020 $a 0801447461 (cloth : alk. paper) 020 $a 9780801447464 (cloth : alk. paper) 035 $a (OCoLC)281094838 040 $a NIC/DLC $c DLC $d SILO $d UKM $d C#P $d BWX $d CDX $d COO $d PUL $d GZM $d IG# $d NIU $d SILO 042 $a pcc 043 $a n-us-ca 050 00 $a GV1469.25.S425 $b M35 2009 082 00 $a 794.8 $2 22 082 4 $a 793 100 1 $a Malaby, Thomas M., $d 1967- 245 1 $a Making virtual worlds : $b Linden Lab and Second Life / $c Thomas M. Malaby. 260 $a Ithaca : $b Cornell University Press, $c 2009. 300 $a x, 165 p. : $b ill. ; $c 23 cm. 504 $a Includes bibliographical references (p. [145]-157) and index. 505 0 $a Introduction : a developer's-eye view -- The product : Second Life, capital, and the possibility of failure in a virtual world -- Tools of the gods -- Knowing the gamer from the game -- The birth of the cool -- Precarious authority -- Appendix A. The Tao of Linden -- Appendix B. The mission of Linden Lab. 650 0 $a Second Life (Game) $x Social aspects. 610 20 $a Linden Lab (Firm) 650 0 $a Shared virtual environments $v Case studies. 650 0 $a Computer games $x Social aspects $x Social aspects $v Case studies. 650 0 $a Business anthropology $z San Francisco $z San Francisco $v Case studies. 650 0 $a Corporate culture $z San Francisco $z San Francisco $v Case studies. 941 $a 3 952 $l XXPH787 $d 20181107043747.0 952 $l GDPF771 $d 20170418072434.0 952 $l UNUX074 $d 20100301073843.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=4A33783482AF11DE820800E8A7D7520A 994 $a 02 $b NIUInitiate Another SILO Locator Search