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Author:
Kellman, Noah, author.
Title:
The game music handbook : a practical guide to crafting an unforgettable musical soundscape / Noah Kellman ; with foreword by Disasterpeace.
Publisher:
Oxford University Press,
Copyright Date:
2020
Description:
xix, 270 pages : illustrations ; 28 cm
Subject:
Video game music--Instruction and study.
Computer game music--Instruction and study.
Jeux vidéo, Musique de--Étude et enseignement.
Jeux, Musique de--Étude et enseignement.
Handbook
Handbooks and manuals.
Handbooks and manuals.
Guides et manuels.
Other Authors:
Disasterpeace (Musician), 1986- writer of foreword.
Notes:
Includes bibliographical references and index.
Contents:
Epilogue: Game music contracts and navigating the business. Game music basics: creating emotional arcs for nonlinear experiences ; Fundamental game scoring techniques ; What is "game music"? How video game music came to be -- Part II. Creating the music design. Player immersion and music ; Using musical codes to enhance the gaming experience ; Exploring the use of musical sound effects in games ; Music versus sound design: defining the sonic relationship ; Designing interaction between the player and the music -- Part III. Advanced reactive music concepts. Emergence: music's role in player experimentation ; Proceduralism: using game data to create a real time score ; Advanced algorithmic music systems ; Music in virtual reality -- Part IV. Implementing the score. Game engines and implementing music in Unity ; Programming crash course for composers ; Using audio middleware ; Essential skills for working with developers: Version control and optimization -- Epilogue: Game music contracts and navigating the business.
Summary:
Do you want to learn everything you need to know to be a fantastic video game music composer" The Game Music Handbook is for you. This book takes readers on a journey through many of the greatest video game soundscapes to date, discussing key concepts and technical practices for how to create top-level game scores. It organizes game scoring techniques into an applicable methodology that gives readers a clear picture of how to design interactive elements, conceive and create a score, and implement it into the game. Readers will gain a solid understanding of the core techniques for composing video game music, the conceptual differences that separate it from other compositional fields, as well as many advance techniques and topics essential to excellent game music scoring. These topics include using music to design emotional arc for nonlinear timelines, the relationship between music and sound design, msuc and immersion, discussion of the player's interaction with audio, and more. For beginning composers, this book makes the learning processs as clear as possible. However, it also offers invaluable information for intermediate to advanced readers. It includes discussion of game state and its effect on player interaction, a composer-centric lesson on programming, as well as information on how to work with version control, visual programming languages, procedural audio, and more. It also offers indispensable knowledge about advanced reactive music concepts, scoring for emergent games, music for VR, and other important topics. overall, this book explroes the practical applciation of player and music interaction through the examination of various techniques employed in games throughout video game history to enhance immersion, emphasize emotion, and create compelling interactive experiences. -- From back cover.
ISBN:
0190938692
9780190938697
0190938684
9780190938680
LCCN:
2020017864
Locations:
UQAX771 -- Des Moines Area Community College Library - Ankeny (Carroll)

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This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.