The Locator -- [(subject = "Massenmedien")]

78 records matched your query       


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02687aam a2200409 a 4500
001 BFAF793C7D5211E1A6C2838D6AFF544E
003 SILO
005 20120403010220
008 090508s2010    nyua     b    001 0 eng  
010    $a 2009019073
020    $a 0203867270 (ebk.)
020    $a 9780203867273 (ebk.)
020    $a 0415872219 (pbk.)
020    $a 9780415872218 (pbk.)
020    $a 0415872200 (hbk.)
020    $a 9780415872201 (hbk.)
035    $a (OCoLC)320697113
040    $a DLC $c DLC $d SILO $d YDXCP $d CDX $d GEBAY $d SILO
050 00 $a P96.M4 $b M46 2010
082 00 $a 302.23 $2 22
245 0  $a Media literacy : $b new agendas in communication / $c edited by Kathleen Tyner.
260    $a New York : $b Routledge, $c 2010.
300    $a xii, 243 p. : $b ill. ; $c 24 cm.
490 1  $a New agendas in communication
504    $a Includes bibliographical references and index.
505 0  $a Introduction : new agendas for media literacy / by Kathleen Tyner -- Literacy in action : media literacy in community-based settings. Young people, new media, and participatory design : a study of cybermohalla from India / by Sanjay Asthana -- Digital pathways to learning through collaborative media production / by Kristin M. Bass & Elizabeth A. Bandy -- Views from the K-12 classroom : media literacy in formal education. Voices from the trenches : elementary school teachers speak about their experiences implementing media literacy / by Jeff Share -- Thinking inside the classroom : notes from the field / by Allison Butler -- The next generation : media literacy in higher education. Composing and reflecting : integrating digital video in teacher education / by David L. Bruce -- "Truthiness" and trust : news media literacy strategies in the digital age / by Jennifer Fleming -- A safety net? using new technologies to engage education students in controversial topics / by J. Lynn McBrien -- Beyond the classroom : media literacy in virtual environments. Media literacy 2.0 : unique characteristics of video-games / by Aaron Delwiche -- New media literacies by design : the game school / by Alice Robison -- Augmented reality gaming and game design as a new literacy practice / by James M. Mathews & Kurt D. Squire.
650  0 $a Media literacy.
650  0 $a Mass media $x Technological innovations.
650  0 $a Mass media $x Study and teaching.
650 07 $a Massenmedien $2 swd
650 07 $a Medienkompetenz $2 swd
700 1  $a Tyner, Kathleen R.
830  0 $a New agendas in communication.
941    $a 2
952    $l OVUX522 $d 20171222024755.0
952    $l USUX851 $d 20160825045215.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=BFAF793C7D5211E1A6C2838D6AFF544E

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