"Revised and updated with a new afterword"--cover. Includes bibliographical references (pages 261-268) and index.
Contents:
Pilgrimage -- Notes -- Acknowledgments -- Index. You're all at a tavern -- Little wars -- Grognards -- Druids with phaser guns -- Strength of character -- Temple of the frog -- Breaking of the fellowship -- Why we play -- Arneson vs Gygax -- Satanic panic -- Death or glory -- Resurrection -- Inn at world's edge -- D & D next -- Song of Marv and Harry -- Pilgrimage -- Notes -- Acknowledgments -- Index.
Summary:
"Released in 1974--decades before the Internet and social media--Dungeons & Dragons inspired one of the original nerd subcultures... David Ewalt recounts the development of Dungeons & Dragons from the game's roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the game's surprising origins (a history largely unknown even to hardcore players) and examines D & D's impact, Ewalt interweaves subculture analysis with his own gaming experiences to shed light on America's most popular (and widely misunderstood) form of collaborative entertainment."--Publisher.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.