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Author:
Bown, Alfie, author.
Title:
The PlayStation dreamworld / Alfie Bown.
Publisher:
Polity Press,
Copyright Date:
2018
Description:
viii, 143 pages ; 20 cm.
Subject:
Video games--Social aspects.
Virtual reality--Social aspects.
Dream interpretation.
SOCIAL SCIENCE / Media Studies.
Dream interpretation.
Video games--Social aspects.
Virtual reality--Social aspects.
Notes:
Includes bibliographical references and index.
Contents:
Machine generated contents note: Contents Acknowledgements Note on the Games Tutorial: The Pokemon Generation Level 1. From Farming Simulation to Dystopic Wasteland: Gaming and Capitalism Work and Play -- Cultures of Distraction -- Pastoral Dystopia, Apocalyptic Utopia -- No Alternative Level 2. Dreamwork: Cyborgs on the Analyst's Couch Japanese Dreams, American Texts -- The Dreamworld -- Repetitions and the Dromena -- Immersion and Westworld Level 3. Retro Gaming: The Politics of Former and Future Pleasures 90s Rational Gaming -- Virtual/Reality -- Subject, Object, Enjoyment -- Jouissance in the Arcades Bonus Features: How to be a Subversive Gamer Game Index Endnotes.
Summary:
"From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is--to borrow a phrase from Slavoj Zizek--the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace a powerful arena for constructing our desires or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality"-- Provided by publisher.
Series:
Theory redux
ISBN:
1509518037
9781509518036
1509518029
9781509518029
OCLC:
(OCoLC)971921344
LCCN:
2017010123
Locations:
USUX851 -- Iowa State University - Parks Library (Ames)
OVUX522 -- University of Iowa Libraries (Iowa City)

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