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02132aam a2200313 i 4500 001 5A8FC20A8C0E11E9A8F66B4B97128E48 003 SILO 005 20190611010110 008 181211t20192019enk b 001 0 eng d 020 $a 1785784811 020 $a 9781785784811 035 $a (OCoLC)1085144705 040 $a UKMGB $b eng $e rda $c UKMGB $d OCLCO $d OCLCF $d YDX $d IOU $d SILO 050 4 $a GV1469.34.P79 $b E83 2019 082 04 $a 794.8019 $2 23 100 1 $a Etchells, Pete, $e author. 245 10 $a Lost in a good game : $b why we play video games and what they can do for us / $c Pete Etchells. 246 3 $a Why we play video games and what they can do for us 264 1 $a London : $b Icon Books, $c 2019. 300 $a xi, 339 pages ; $c 22 cm 504 $a Includes bibliography. 520 $a "When Pete Etchells was 13, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turings chess machine to mass multiplayer online games like World of Warcraft or Fortnite - via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under. 650 0 $a Video games $x Psychological aspects. 941 $a 3 952 $l BVPE851 $d 20220728014552.0 952 $l CEAX572 $d 20200508023049.0 952 $l BAPH771 $d 20190611011425.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=5A8FC20A8C0E11E9A8F66B4B97128E48 994 $a C0 $b IOUInitiate Another SILO Locator Search