Introduction: the appeal of the unreal -- Out of the MUD: the evolution of synthetic worlds -- MMORPG Culture -- The Psychology of MMORPG players -- Attraction and addiction -- Sampling the games -- The Private world of MMORPGs -- Making a MMORPG -- The Future of MMORPGs -- Appendix: Online Addiciton Organizations; MMORPG Information Sites -- Bibliography -- Index.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.