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02002aam a2200397 i 4500 001 0E2EB158FCF111ECA1EDA78634ECA4DB 003 SILO 005 20220706010037 008 210703t20222022flua b 001 0 eng 010 $a 2021027654 020 $a 036764343X 020 $a 9780367643430 020 $a 0367643448 020 $a 9780367643447 035 $a (OCoLC)1260693538 040 $a LBSOR/DLC $b eng $e rda $c DLC $d OCLCO $d OCLCF $d YDX $d IWA $d SILO 042 $a pcc 050 00 $a QA76.76.C672 M549 2022 100 1 $a Millington, Ian, $0 http://id.loc.gov/authorities/names/n2006056236 $e author. 245 10 $a AI for games / $c Ian Millington. 250 $a Fourth edition. 264 1 $a Boca Raton : $b CRC Press, $c 2022. 300 $a 75 pages : $b illustrations ; $c 20 cm. 490 1 $a AI for everything 504 $a Includes bibliographical references and index. 505 0 $a What is AI? -- Model of game AI -- Algorithms and data structure -- Game AI -- Techniques -- Supporting technologies. 520 $a "Game development lives in its own technical world. It has its own idioms, skills, and challenges. That's one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI)"-- $c Provided by publisher. 650 0 $a Computer games $x Programming. $0 http://id.loc.gov/authorities/subjects/sh95003476 650 0 $a Artificial intelligence. $0 http://id.loc.gov/authorities/subjects/sh85008180 650 0 $a Computer animation. $0 http://id.loc.gov/authorities/subjects/sh85029478 776 08 $i ebook version : $z 9781000475562 830 0 $a AI for everything. $0 http://id.loc.gov/authorities/names/no2022001344 941 $a 1 952 $l USUX851 $d 20240717022556.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=0E2EB158FCF111ECA1EDA78634ECA4DB 994 $a C0 $b IWAInitiate Another SILO Locator Search