The Locator -- [(subject = "Computer games--Programming")]

403 records matched your query       


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02002aam a2200397 i 4500
001 0E2EB158FCF111ECA1EDA78634ECA4DB
003 SILO
005 20220706010037
008 210703t20222022flua     b    001 0 eng  
010    $a 2021027654
020    $a 036764343X
020    $a 9780367643430
020    $a 0367643448
020    $a 9780367643447
035    $a (OCoLC)1260693538
040    $a LBSOR/DLC $b eng $e rda $c DLC $d OCLCO $d OCLCF $d YDX $d IWA $d SILO
042    $a pcc
050 00 $a QA76.76.C672 M549 2022
100 1  $a Millington, Ian, $0 http://id.loc.gov/authorities/names/n2006056236 $e author.
245 10 $a AI for games / $c Ian Millington.
250    $a Fourth edition.
264  1 $a Boca Raton : $b CRC Press, $c 2022.
300    $a 75 pages : $b illustrations ; $c 20 cm.
490 1  $a AI for everything
504    $a Includes bibliographical references and index.
505 0  $a What is AI? -- Model of game AI -- Algorithms and data structure -- Game AI -- Techniques -- Supporting technologies.
520    $a "Game development lives in its own technical world. It has its own idioms, skills, and challenges. That's one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI)"-- $c Provided by publisher.
650  0 $a Computer games $x Programming. $0 http://id.loc.gov/authorities/subjects/sh95003476
650  0 $a Artificial intelligence. $0 http://id.loc.gov/authorities/subjects/sh85008180
650  0 $a Computer animation. $0 http://id.loc.gov/authorities/subjects/sh85029478
776 08 $i ebook version : $z 9781000475562
830  0 $a AI for everything. $0 http://id.loc.gov/authorities/names/no2022001344
941    $a 1
952    $l USUX851 $d 20240717022556.0
956    $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=0E2EB158FCF111ECA1EDA78634ECA4DB
994    $a C0 $b IWA

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