E. Solutions to Selected Exercises. 1. Overview of artificial intelligence -- Part II: Fundamentals -- 2. Uniformed Search Intelligence -- 3. Informed Search -- 4. Search Using Games -- 5. Logic in Artificial Intelligence -- 6. Knowledge Representation -- 7. Production Systems -- Part III. Knowledge-based Systems -- 8. Uncertainty in A1 -- 9. Expert Systems -- 10. Neural Networks -- 11. Search Inspired by Mother Nature -- Part IV: Advanced Topics -- 12. Natural Language Understanding -- 13. Automated Planning -- 14. Advanced Computer Games -- Part V. The Present and Future -- 15. Reprise -- Appendices -- A. Example with CLIPS: The Expert System Shell -- B. Implementation of the Viterbi Algorithm for Hidden Markov Chains -- C. Contriutions to Computer Chess: The Amazing Walter Shawn Browne -- D. Applications and Data -- E. Solutions to Selected Exercises.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.