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02819aam a2200373 i 4500 001 69CB2FB86B5811E69AFE1DDBDAD10320 003 SILO 005 20160826010517 008 150121s2015 enka b 001 0 eng 010 $a 2015001282 020 $a 1137468335 (hardback) 020 $a 9781137468338 (hardback) 035 $a (OCoLC)896980761 040 $a DLC $b eng $e rda $c DLC $d YDX $d YDXCP $d BTCTA $d BDX $d OCLCF $d CDX $d OCLCO $d SILO 042 $a pcc 050 00 $a QA76.76 I59 E48 2015 100 1 $a Elund, Jude, $d 1978- 245 10 $a Subversion, sexuality and the virtual self / $c Jude Elund, Edith Cowan University, Australia. 264 1 $a Houndmills, Basingstoke, Hampshire ; $b Palgrave Macmillan, $c 2015. 300 $a vii, 178 pages : $b illustrations ; $c 23 cm 520 $a "This book is about the construction of identity in digitised and virtual screen environments. It investigates the phenomenon of three-dimensional virtual worlds in relation to our physical selves. Using four regions of Second Life as a foundation of analysis, this book explores the issues surrounding the body, embodiment, virtual space and tourism, as well as examining notions of subversion as they relate to gender and sexuality in screen environments. The key arguments put forth in this work have their foundations in poststructuralist theories of the body and the cultural construction of identity. Most important to this analysis are the cultural and social conditions that replicate dominant tropes of power and agency as they are applied to representational practices, such as embodying oneself via an avatar through the screen. The arguments in this book are readily extendible to other on-screen environments due to the proliferation of virtual environments and other social networks which are premised on real-time engagement through digitized interaction"-- $c Provided by publisher. 505 8 $a Machine generated contents note: -- IntroductionChapter 1 -- Embodiment, virtual experience and the body: Possibilities for subversion?Chapter 2 -- Tourism: Island utopias in the virtual sunChapter 3 -- Intersections in space, nature and mythologyChapter 4 -- Masculinity, mass consumerism and subversive sexChapter 5 -- The female body in virtual spaceChapter 6 -- Subverting gender ConclusionReferences. 504 $a Includes bibliographical references and index. 650 0 $a Avatars (Virtual reality) 650 0 $a Online identities. 650 0 $a Shared virtual environments. 650 0 $a Virtual reality. 650 0 $a Human-computer interaction. 650 0 $a Sex role in mass media. 650 0 $a Technological innovations $x Social aspects. 941 $a 1 952 $l USUX851 $d 20160826114024.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=69CB2FB86B5811E69AFE1DDBDAD10320 994 $a C0 $b IWAInitiate Another SILO Locator Search