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01810aam a2200301 i 4500 001 04770CC4BF2211E98B6B1B2D97128E48 003 SILO 005 20190815010032 007 n 008 180209s2019||||||||||||||||||||||||eng|u 010 $a 2018006074 020 $a 1543525717 (hardcover) 020 $a 9781543525717 (hardcover) 040 $d TxAuBib $e rda $d SILO 100 1 $a Troupe, Thomas Kingsley. 245 1 $a Time for action : $b the inspiring truth behind popular adventure video games / $c by Thomas Kingsley Troupe. 264 1 $a [North Mankato, Minnesota] : $b Capstone Press, a capstone imprint, $c 2019. 300 $a 32 pages : $b color illustrations ; $c 24 cm. 490 1 $a Edge books. Video games vs. reality 520 $a Hunting for treasure and artifacts in the ruins of an ancient lost city. Solving complex puzzles to open the doors to a secret passage. Discovering the truth about a legendary figure from history. Fans of adventure video games love these activities and many more. But what is the true story behind today's popular action adventure games? Are the ancient cities in these games real or inspired by real locations? What kind of treasure has been found in actual ancient ruins? What type of dangers do treasure hunters face in the real world? Compare true exploration of ancient cities to today's popular video games and learn if they are portrayed accurately, or if the games twist the truth to create a more exciting game-playing experience. 521 1 $a Age 8-14. 541 $d 20190611. 650 $a Extinct cities. 650 $a Civilization, Ancient $x Juvenile literature. 830 $a Edge books. Video games vs. reality. 941 $a 1 952 $l HPPD845 $d 20190815010914.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=04770CC4BF2211E98B6B1B2D97128E48Initiate Another SILO Locator Search