"When the school principal cancels Sasha's gaming club, she's crushed but not alone. Turns out theater, cosplay, and music clubs are canceled, too, and tons of kids are left without a space where they can let their creativity shine. Just when she thinks all hope is lost, a class project leads Sasha and her new friends to an unexpected place--a place where costumes, secret identities, and catchphrases abound... Enter Club Kick Out! But not everyone is on board with this flashy new club, and when Sasha and her friends take their performances too far, trouble starts brewing. With friendships on the ropes and an unfortunate injury in the ring, it looks like the end for these up-and-coming performers. Can Sasha and her friends make a comeback in time for Club Kick Out to give the school a match they'll never forget?"-- Back cover of Volume 1.
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