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Title:
Contemporary topics in computer graphics and games selected papers from the Eurasia Graphics Conference Series Veysi İşler, Haşmet Gürçay, Hasan Kemal Süher, Güven Çatak (eds.)
Publisher:
Peter Lang GmbH
Copyright Date:
2019
Description:
413 pages illustrations, charts 21 cm
Subject:
Computer graphics--Congresses.
Video games--Congresses.
Other Authors:
İşler, Veysi, 1964- editor.
Gürçay, Haşmet editor
Süher, Hasan Kemal editor
Çatak, Güven editor
Eurasia Graphics (2014 : Ankara, Turkey)
Eurasia Graphics (2017 : Istanbul, Turkey)
Eurasia Graphics (2018 : Gaziantep, Turkey)
Notes:
"This book includes peer-reviewed papers from Eurasia Graphics conferences organized in years 2014, 2017, and 2018." -- Preface Includes bibliographical references
Contents:
Interacting with boids in an incompressible fluid environment Aytek Aman, Ateş Akaydin, Uğur Güdükbay A taxonomy and terminology study on embedded narrative: a case study of Bloodborne Güven Çatak, Barbaros Bostan, Ali Burak Ankarah design by play: utilizing Sims 4 in preliminary architectural design Güven Çatak, Çakir Aker, Selin Sop Exploratory research on the gamification of exercise for fibromyalgia using virtual reality Katherine Hoolahan Deconstructing game stories with Propp's morphology Barbaros Bostan, Orcun Turan Methodological review of playability heuristics Çakir Aker, Kerem Rizvanoğlu, Barbaros Bostan Explorations in game experience: a case study of 'Horizon Zero Dawn' Barbaros Bostan, Mehmet İlker Berkman Hybrid narrative generation with deferred planning Sercan Altun Cloth tearing simulation Emre Onal, Veysi İşler A dynamic exit choice method for real-time indoor evacuation scenarios oner Barut, Murat Haciomerglu, Cumhur Y. Ozcan, Hayri Sever Keep brushing! developing healthy oral hygiene habits in young children with an interactive toothbrush Lal Gamze Bozgeyikli, Evren Can Bozgeyikli, Andrew Raij Enhanced gamepad Fps controls with tilt-driven sensitivity Gazihan Alankuş, Alp Arslan Eren Experimental analysis of Qem based mesh simplification Ecem İren, Murat Kurt Procedural city generation using cellular automata Melek Buşra Temuçin, Kaya Oğuz Object selection with new generation Kinect camera in 3D Ömer Faruk Çangir, Haşmet Gürçay 3D fountain modeling from single image Şeyma Cengiz, Abdullah Bülbül Real-time distant light filtering using gaussian mixture model Özkan Anil Töral, Serkan Ergun, Aydin Öztürk An efficient plugin for prepresenting heterogenous translucent materials Sermet Önel, Murat Kurt, Aydin Öztürk Fast data parallel radix sort implementation in Directx 11 Compute Shader to acceleratie ray tracing algorithms Arturo García, Omar Alvizo, Ulises Olivares-Pinto, Félix Ramos Bottlenexks in distributed real-time visualization of huge data on heterogenous systems Gokce Yildirim Kalkan, Veysi İşler Transfer function refinement for exploring volume data Shengzhou Luo, John Dingliana Simple vertical human climbing control with end effector state machines Zümra Kavafoğlu, Hacer İlhan, Ersan Kavafoğlu, Haşmet Gürçay, Tolga Çapin Interacting with boids in an incompressible fluid environment Aytek Aman, Ateş Akaydin, Uğur Güdükbay
ISBN:
3631802129
9783631802120
OCLC:
(OCoLC)1128197667
Locations:
USUX851 -- Iowa State University - Parks Library (Ames)

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This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.