Electronic reproduction. New York : Springer, 2009. Access may be restricted to users at subscribing institutions. System requirements: Web browser. Title from title screen (viewed on June 2, 2009). Access may be restricted to users at subscribing institutions.
Game planning and programming basics -- 2D graphics, audio, and input basics -- Creating your first 2D game -- Improving your first 2D game -- Basics of game networking -- Rock rain live! -- Rock rain Zune -- 3D game programming basics -- Rendering pipeline, shaders, and effects -- Lights, camera, transformations! -- Generating a terrain -- Skeletal animation -- Creating a third-person shooter game -- Closing words.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.