57 records matched your query
03139aoc a2200589Mi 4500 001 E28776F268C411EE82CCA71150ECA4DB 003 SILO 005 20231012010128 007 ou |||||||||||||||||||| 008 210420i20212021wiunnn j bneng d 020 $a 1646972678 020 $a 9781646972678 024 10 $a 086002042002 024 10 $a 192073386836 035 $a (OCoLC)1311277199 040 $a TDS $b eng $e rda $c TDS $d OCLCO $d OCLCF $d IM9 $d SILO 245 00 $a Penworthy STEAM to Go! $p The explore circuits kit / $c Penworthy Company LLC. 246 3 $a STEAM to Go! $p The explore circuits kit 246 3 $a Explore circuits kit 264 1 $a Milwaukee, WI : $b Penworthy Company, LLC, $c [2021] 300 $a 1 kit (1 book, Marble circuit 1 game board, 64 puzzle cards, 10 multi-directional tiles, 8 steel marbles, 1 instruction book, Circuit explorer rocket : $b mission : $c in gusseted tote bag with a zip top, frontispiece pocket, black trim and 2 handles, 35 x 33 x 15 cm. 490 1 $a STEAM to Go! 500 $a Includes: 1 book, Marble circuit [1 game board, 64 puzzle cards, 10 multi-directional tiles, 8 steel marbles, 1 instruction book], Circuit explorer rocket. 500 $a Warning: Choking hazard--small parts. Not for children under 3 yrs. 505 0 $a Technology is awesome! / Alice Harman (128 pages, colored illustrations ; 25 cm -- Marble circuit [1 game board, 64 puzzle cards, 10 multi-directional tiles, 8 steel marbles, 1 instruction book], Circuit explorer rocket : mission lights [Pieces for Rocket, space rover, landing pad, and a visual instruction guide]. 520 $a This technology focused STEAM kit explores the most amazing and awe-inspiring facts about technology and inventions throughout history. Then get active with two different games; one involving strategy, logic and coding, and the other using physical skill to put the rocket, space rover, and landing pad together. 521 2 $a Grade 4+. 650 0 $a Critical thinking $v Problems, exercises, etc. 650 0 $a Technology $v Problems, exercises, etc. 650 0 $a Inventions. 650 6 $a PenseÌe critique $v ProbleÌmes et exercices. 650 6 $a Technologie $v ProbleÌmes et exercices. 650 6 $a Inventions. 650 7 $a Critical thinking. $2 fast $0 (OCoLC)fst00883692 650 7 $a Inventions. $2 fast $0 (OCoLC)fst00977993 650 7 $a Technology. $2 fast $0 (OCoLC)fst01145078 655 2 $a Problems and Exercises 655 7 $a exercise books. $2 aat 655 7 $a Problems and exercises. $2 fast $0 (OCoLC)fst01423783 655 7 $a Tactile works. $2 fast $0 (OCoLC)fst01919975 655 7 $a Tactile works. $2 lcgft 655 7 $a Problems and exercises. $2 lcgft 655 7 $a Documents tactiles. $2 rvmgf 655 7 $a ProbleÌmes et exercices. $2 rvmgf 700 1 $i Contained in (work) : $a Harman, Alice. $t Technology is awesome! 710 2 $a Penworthy Company, LLC, $e publisher. 830 0 $a STEAM to Go! 941 $a 2 952 $l FHPB224 $d 20240614131406.0 952 $l YEPF572 $d 20240509011709.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=E28776F268C411EE82CCA71150ECA4DB 994 $a C0 $b IM9Initiate Another SILO Locator Search