The Locator -- [(subject = "Video games--Design")]

211 records matched your query       


Record 32 | Previous Record | MARC Display | Next Record | Search Results
Author:
Lanzinger, Franz author.
Title:
Classic game design : from Pong to Pac-man with Unity / Franz Lanzinger.
Edition:
Second edition
Publisher:
Mercury Learning and Information LLC,
Copyright Date:
2019
Description:
x, 293 pages : color illustrations ; 23 cm + 1 videodisc (4 3/4 in.)
Subject:
Unity (Electronic resource)
Computer games--Design.
Computer games--Programming.
Video games--Design.
Unity (Electronic resource)
Notes:
Includes index. Companion DVD: "On the disc! All the source code, art, and sound sources for the projects are on the companion disc." - back cover
Contents:
Table Of Contents: Chapter 1: Introduction -- Chapter 2: Tools of the trade -- Chapter 3: Pong -- Chapter 4: Classic paddle game -- Chapter 5: Breakout -- Chapter 6: Classic brick game -- Chapter 7: Space invaders -- Chapter 8: Classic game project three: vertical shooter -- Chapter 9: Scramble -- Chapter 10: Classic scrolling shooter -- Chapter 11: Pac-man -- Chapter 12: Classic game project five: maze game -- Appendix 1: Introduction to C# for beginners -- Appendix II: Eight rules of classic game design -- Appendix III: About the DVD ["Classic Game Design 2/E"] -- Index.
Summary:
You too can learn to design and develop classic arcade video games like Pon, Pac-Man, Space Invaders, and Scramble. Collision detection, extra lives, powerups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these great games. In this book you'll go step by step, using modern, free software tools such as Unity to create five games in the classic style, inspired by retro favorites: Pong, Breakout, Space Invaders, Scramble and Pac-Man. All the source code, art and sound sources for the projects are available on the companion files. You'll discover the fun of making your own games, putting in your own color graphics, adjusting the scoring, coding the AI, and creating the sound effects. You'll gain a deep understandding of the roots of modern video game design: the classics of the '70s and '80s. -- back cover.
ISBN:
1683923855
9781683923855
OCLC:
(OCoLC)1109845336
LCCN:
2019939379
Locations:
USUX851 -- Iowa State University - Parks Library (Ames)

Initiate Another SILO Locator Search

This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.