Papers from a two-day workshop held at the Austrian Research Institute for Artificial Intelligence in Vienna. Includes bibliographical references (p. [367]-368) and index.
Contents:
Emotions: from brain research to computer game development / Robert Trappi and Sabine Payr -- A theory of emotion, its functions, and its adaptive value / Edmund T. Rolls -- How many separately evolved emotional beasties live within us? / Aaron Sloman -- Designing emotions for activity selection in autonomous agents / Lola D. CanĚamero -- Emotions: meaningful mappings between the individual and its world / Kirstie L. Bellman -- On making believable emotional agents believable / Andrew Ortony -- What does it mean for a computer to "have" emotions? / Rosalind W. Picard -- The role of elegance in emotion and personality: reasoning for believable agents / Clark Elliott -- The role of emotions in a tractable architecture for situated cognizers / Paolo Petta -- The Wolfgang system: a role of "emotions" to bias learning and problem solving when learning to compose music / Douglas Riecken -- A Baysian heart: computer recognition and simulation of emotion / Eugene Ball -- Creating emotional relationships with virtual characters / Andrew Stern.
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