What's special about graphic novels : a background for readers' advisors -- Pushing graphic novel advice to readers -- Moving comics readers from one graphic novel to the next -- Moving traditional readers toward graphic novel options -- Moving between graphic novels and media, between media and graphic novels -- Books to know. Part A, genres and topics -- Books to know. Part B, themes and other ranganathian subtleties -- Professional tools : bibliographies, webliographies, and guides for the advisor.
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