Includes bibliographical references (p. 211-219) and index.
Contents:
Popular culture and popular religion in America -- "Jesus is standing at home plate" : baseball and American Christianity -- Consuming faith : advertising, the pornographic gaze and religious desire -- Absolute contradictions : perceptions of the spiritual and the religious in popular music -- The gods of film : representing God and Jesus at the movies -- Television drama, fan communities and theology : God as "nothing solid" -- Demons, aliens and spiritual warfare : belief and reality -- Evil reloaded : political rhetoric, philosophy, and video games after 9/11.
Summary:
"This work considers ways in which American cultural products such as TV, advertising, music, and video games have played a significant role in creating, representing, and influencing contradictory religious identities"--Provided by publisher.
This resource is supported by the Institute of Museum and Library Services under the provisions of the Library Services and Technology Act as administered by State Library of Iowa.