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02189cam a2200457 4500 001 114941106BFE11DEA13FF332A8D7520A 003 SILO 005 20230913010647 008 090507s2009|||||||||||||||||||||||| |u 020 $a 1421515105 ((pbk.)) 020 $a 9781421515106 ((pbk.)) 040 $d SILO $d SILO 100 1 $a Hotta, Yumi. 245 1 $a Hikaru no go 14 : $b Sai vs. Toya Koyo / $c story by Yumi Hotta ; art by Takeshi Obata ; supervised by Yukari Umezawa (5 Dan) ; [translation & English adaptation, Naoko Amemiya]. 250 $a Shonen Jump graphic novel ed. 260 $a San Francisco, CA : $b Viz, $c 2009. 300 $a 185 p. : $b chiefly ill. ; $c 19 cm. 440 0 $a Hikaru no Go (Graphic Novels) ; $v 14 500 $a Vol. 6- in series: Shonen Jump manga. 500 $a Vol. 1-5 in series: Shonen Jump graphic novel. 500 $a Shonen Jump manga ed.: v. 6- 500 $a Pages numbered from right to left. 505 1 $a v. 1. Descent of the Go master -- v. 2. First battle -- v. 3. Preliminary scrimmage -- v. 4. Divine illusions -- v. 5. Start -- v. 6. The insei exam -- v. 7. The Young Lions Tournament -- v. 8. The pro test preliminaries : day four -- v. 9. The pro test begins -- v. 10. Lifeline -- v. 11. Fierce battle -- v. 12. Sai's day out --v. 13. Professional match -- v. 14. Sai vs. Toya Koyo. 520 $a Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team. 541 $d 20090129. 650 4 $a Ghosts $x Fiction. 650 4 $a Games $x Fiction. 650 4 $a Supernatural $v Fiction. 650 1 $a Go (Game) $v Fiction. 650 4 $a Cartoons and comics. 700 $a Obata, Takeshi, $e ill. 700 $a Amemiya, Naoko. 941 $a 7 952 $l AHPD597 $d 20210723012506.0 952 $l DYPD423 $d 20190413011808.0 952 $l BAPH771 $d 20151001031642.0 952 $l SWPB124 $d 20150530021434.0 952 $l JHPC815 $d 20150213073617.0 952 $l BXPC851 $d 20140529010418.0 952 $l HPPD845 $d 20100201161509.0 956 $a http://locator.silo.lib.ia.us/search.cgi?index_0=id&term_0=114941106BFE11DEA13FF332A8D7520AInitiate Another SILO Locator Search